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Further questions on prop animation

Posted:
Fri Mar 21, 2003 7:07 am
by ajver
I have followed Doc Blake's tutorial without any difficulty. However, my 3-bladed prop is still not slowing down sufficiently to my liking.
What does the magic figure 1.76 in prop_anim_ratio means ? Since Doc Blake's tutorial is based on a 4-bladed prop, does this value change for 3 or 2-bladed props ?
A further question is -- how do you set the direction of rotation of a prop ?
Re: Further questions on prop animation

Posted:
Fri Mar 21, 2003 7:59 am
by Felix/FFDS
for the prop_anim_ratio, you may have to adjust to probably get the efect you want.
Adjusting the rotation of the propellers is a two step process - in the visual model, you reverse the axis (so the "Z" axis point to the rear, AND to get the flight dynamics effect, you adjust the entry in the cfg file (check the makemdl SDK for the specifics... I Don't have it handy right now.)
Re: Further questions on prop animation

Posted:
Fri Mar 21, 2003 9:09 am
by ajver
Thank you Felix.
I have adjusted the prop_anim_ratio up and down with large increments, and found no difference.
With regard to the direction of prop rotation -- well I don't know. It is supposed to be a simple matter, but I will try to study all the relrvant material that you have mentioned.
Re: Further questions on prop animation

Posted:
Fri Mar 21, 2003 9:29 am
by Hagar
Ajver. I've reversed the prop animation on several of my own aircraft with no problem. Felix knows a lot more than me on this stuff but I don't remember reversing the Z axis.
This is the Aircraft.cfg [propeller] entry I use for a single engined aircraft.
rotation= -1
For a twin with both props reversed use this.
rotation= -1,-1
I assume an aircraft like the P-38 with different rotation on each prop would use something like this.
rotation= 1,-1
Re: Further questions on prop animation

Posted:
Fri Mar 21, 2003 12:11 pm
by ajver
Thank you Hagar.
Re: Further questions on prop animation

Posted:
Fri Mar 21, 2003 12:34 pm
by Hagar
I'm sure Felix will correct me if I have the wrong idea. It might not be possible to do as you want in either FSDS2 or Gmax. Both use the animation naming conventions described in the FS2002 MakeMDL SDK. These are generally so much better if not so adaptable as some AA features.
I think the propx_slow variable is visible during startup or shutdown only. This gives a smooth transition from the stationary to spinning prop. It's a matter of preference but using the 3d stationary prop instead of a segmented transparent disk for the _slow part of the sequence suits me better.
Re: Further questions on prop animation

Posted:
Sat Mar 22, 2003 3:27 am
by ajver
Thank you Hagar. I tend to agree with you.
After extensive experimention with the magic figure of 1.76 in prop_anim_ratio, trying to put some logic into it, I gave up. You hit a point somewhere in the rpm range where the blurred prop becomes frozen, and that looks silly. I have reverted back to your technique -- it looks much better.
Re: Further questions on prop animation

Posted:
Sat Mar 22, 2003 5:28 am
by Hagar
Hi Ajver. I think the default prop animation is set up for a 3 bladed prop. I assume this would be defined as prop_anim_ratio=1.0. The visual effect might also vary depending on the max rpm & other AIR file/Aircraft.cfg variables.
I have found that prop_anim_ratio=1.48 works well so far for my CFS2 aircraft with 4-bladed props.
I must confess that I haven't read Doc's tute yet. All this is based on advice from other designers & my own experiments in FSDS2.
Re: Further questions on prop animation

Posted:
Sun Mar 23, 2003 5:41 am
by ajver
Thanks Hagar. I have three-bladed props on a B-25J, and have tried your suggestion of prop_anim_ratio=1.0.
It still does not work -- you still get a frozen blurred prop. I think there is a lot more involved in this issue, like variables (rpm) in the Aircraft.cfg file, as you suggested.
I have tried a number of experiments of my own, but it just got worse -- so I am back to your original suggestion.

Re: Further questions on prop animation

Posted:
Sun Mar 23, 2003 5:47 am
by Hagar
Well, I think you will always get this effect. The prop disk will start rotating in the "correct" direction, then as the revs increase it will pause before appearing to rotate the other way. The opposite happens when you reduce revs & the idea is to get it to work smoothly without freezing at a particular power setting, usually full power. It's the same optical illusion you get with spoked wagon wheels in old Western movies.
Re: Further questions on prop animation

Posted:
Mon Mar 24, 2003 6:54 am
by Wozza
Hi
Not sure if this will help but if you reduce prop pitch (shift - key in cfs2) the prop will start to spin (you may wanna change the prop max pitch in the cfg file)
Hope this Helps
Wozza