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by HABU » Tue Mar 11, 2003 4:09 pm
I would post this in the repainting forum but I haven't finished painting it the first time round yet!!!
My most recent project is progressing closer to completion and I want to avoid getting blurry textures in FS. The aircraft is fairly large and everytime I zoom out (only a little) the textures go blurry........
Someone HELP!
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by RIC_BARKER » Thu Mar 13, 2003 10:46 am
You might want to try removing the "mip-maps" from your textures.
You can do this with Imagetool (in FS2K2PRO, or the scenery SDK).
To do this you "extract" the mipmaps from your texture, and resave the largest one as your texture.
Hope this helps.
Ric B.
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by HABU » Thu Mar 13, 2003 3:06 pm
Thanks I'll try that and see what happens now!
David.
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by HABU » Thu Mar 13, 2003 4:49 pm
Tried that but the image only has one mip and I can't extract them.......
HELP!!
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by RIC_BARKER » Fri Mar 14, 2003 12:43 am
What video card are you using, does it happen with other planes?
Ric B.
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by Hagar » Fri Mar 14, 2003 2:58 am
David. Is this FSDS2? I had the same problem at one time, even with 8 bit working textures. You could try increasing the Specular Power of the appropriate materials from Edit/Manage Material List. Try a value of 15 or so to start with. You will need to experiment & I can't promise it will do the trick.
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by HABU » Fri Mar 14, 2003 2:18 pm
I'm using a Voodoo 5500 AGP card it does happen with other aircraft but to lesser degrees, could it be possible that the problem is that with a bigger aircraft you zoom out further to see the whole plane?
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by Hagar » Fri Mar 14, 2003 2:43 pm
I have exactly the same card. The size of the aircraft might make it more apparent & a multi-LOD model might be the way to go at a later stage. This would not necessarily fix your problem.
The Specular Power determines the "focus" & the higher the value the sharper the textures will display. If this is FSDS2 I think it's worth a try. I have little knowledge of Gmax.
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by HABU » Fri Mar 14, 2003 3:15 pm
Sounds good to me, but isn't specular power also used to increase highlights and reflection?
I'll try it though!
My design needs a matt finish to the paint but we'll see what happens!
Thanks.
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by Hagar » Fri Mar 14, 2003 3:29 pm
Yes it does define the highlights & "shine" of the textures. This will depend on the relationship between the different color values in Material Properties. I think my suggestion would work on the FSDS2 Default material. If it doesn't work there's no harm done.
I might also be talking out of the top of my head.
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by HABU » Fri Mar 14, 2003 3:35 pm
I am using FSDS2. I tried it and as you said no harm done it did add really nice highlights to the aircraft but unfortunately the texture blurryness remains......
Thanks anyways!
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