Engine thrust smoke effect

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Engine thrust smoke effect

Postby tim l lam 10386 » Wed Mar 05, 2003 4:17 pm

What I would like to know is how the CaptainSim 727 and the recently released I3D B1B managed to include a smoke effect that automatically enables on full thrust.  It's a burning question, as the B1B has effect files that enables the effect to move backwards due to the thrust.

Is it a panel.cfg edit?

All and any help is appreciated..
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Re: Engine thrust smoke effect

Postby microlight » Wed Mar 05, 2003 4:23 pm

I'd also like to know how to do this, as adding engine smoke has been a pastime for me too. I note that the new GMAX Concorde has the afterburners enabled on full thrust, so this muct be the same type of mechanism.

Who knows how to do this?
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Re: Engine thrust smoke effect

Postby sammy » Thu Mar 06, 2003 6:33 pm

Go to www.simviation.com then click on downloads then go to FS2002 PROPS and click on newest files.  Go to page 40 and click on the top download.
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Re: Engine thrust smoke effect

Postby tim l lam 10386 » Thu Mar 06, 2003 6:46 pm

No sorry, you don't get it.

I'd like to know how and where you edit a .cfg file or .fx file to have the smoke turn on automatically, at full thrust; like the CaptainSim 727.  Does it have to do with a panel.cfg edit?
Last edited by tim l lam 10386 on Thu Mar 06, 2003 6:49 pm, edited 1 time in total.
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Re: Engine thrust smoke effect

Postby ICE/GfORCE Team » Thu Mar 06, 2003 6:59 pm

Go to www.simviation.com then click on downloads then go to FS2002 PROPS and click on newest files.  Go to page 40 and click on the top download.

???
[quote]No sorry, you don't get it.

I'd like to know how and where you edit a .cfg file or .fx file to have the smoke turn on automatically, at full thrust; like the CaptainSim 727.
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Re: Engine thrust smoke effect

Postby javier » Fri Mar 07, 2003 6:03 pm

Hey again,  I know I am new to this hobby, but I like to read and in the FSDS 2.11 there is the following option:

Right button to current item properties then move your eyes to Pre-process section and select add, then select condition and there you go there is a condition preset, find the condition to apply the flaming texture to a polygon that has the desired form of a an afterburner.

Easy to say Ha!  I have not done this but have seen working on a SR71 black bird.
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Re: Engine thrust smoke effect

Postby Mustang » Fri Mar 07, 2003 6:23 pm

javier, that is one way to make afterburners but i think what timllam was asking about, is how to do a partical emiting effect. Such as smoke. i was looking into that today and as far as i have gotten is that you make an .fx document that describes how the partical emiter works. (ex:particals emitted per second) the document also describes how the particals behave (ex: speed rotation and direction) then also in the document you choose the texture you want applyed to the partical (the textures chosen from are located in the effects/ texture folder) the only thing i still have to figgure out is how to set up the .xml gauge to trigger the effect. I hope this helped
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Re: Engine thrust smoke effect

Postby tim l lam 10386 » Fri Mar 07, 2003 8:00 pm

Mustang:
Last edited by tim l lam 10386 on Fri Mar 07, 2003 8:01 pm, edited 1 time in total.
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Re: Engine thrust smoke effect

Postby microlight » Fri Mar 07, 2003 9:19 pm

Timllam, I just came across what I guess must be the .xml switch for the new GMAX Concorde, which turns on the afterburners when the ctrl+F4 keys are depressed, to get the afterburners to come in. It's gauge 94 in the main panel (window00) section in panel.cfg, called 'autoburner'.

So even though this doesn't answer your question about smoke at full thrust in normal jets, it must be something to do with a gauge file in panel.cfg?
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Re: Engine thrust smoke effect

Postby microlight » Sat Mar 08, 2003 5:46 pm

Update on this: I'm on a steep learning curve with this and well on the way to solving it.

Yes indeed, it's a gauge file in panel.cfg that uses an XML switch to turn the smoke on and off at a defined N1.

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