Page 1 of 1

FSDS2 Reflective Texutres

PostPosted: Thu Feb 27, 2003 6:29 pm
by BE58D
When creating reflective textures, what is the optimal (best) alpha channel value to use? I want something that provides a good reflection, but without over doing it.

And, on what scale is that value based, is the value 255 the highest reflection value or the lowest?

Re: FSDS2 Reflective Texutres

PostPosted: Thu Feb 27, 2003 11:15 pm
by Felix/FFDS
255 is solid - no reflection

0 is full chrome/reflection

Typically, I've seen folks suggesting a start about 235 and going up or down from there.

When creating reflective textures, what is the optimal (best) alpha channel value to use? I want something that provides a good reflection, but without over doing it.

And, on what scale is that value based, is the value 255 the highest reflection value or the lowest?

Re: FSDS2 Reflective Texutres

PostPosted: Fri Feb 28, 2003 10:11 am
by BE58D
Thanks Felix... You have been a big help.  :)

Re: FSDS2 Reflective Texutres

PostPosted: Fri Feb 28, 2003 12:48 pm
by Felix/FFDS
You're welcome ...  

although Inspector Poly would say "you're in deep doo-doo now if you believe what the schmuck says..!"

[quote]Thanks Felix... You have been a big help.