FSDS2 Reflective Texutres

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FSDS2 Reflective Texutres

Postby BE58D » Thu Feb 27, 2003 6:29 pm

When creating reflective textures, what is the optimal (best) alpha channel value to use? I want something that provides a good reflection, but without over doing it.

And, on what scale is that value based, is the value 255 the highest reflection value or the lowest?
Last edited by BE58D on Thu Feb 27, 2003 6:31 pm, edited 1 time in total.
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Re: FSDS2 Reflective Texutres

Postby Felix/FFDS » Thu Feb 27, 2003 11:15 pm

255 is solid - no reflection

0 is full chrome/reflection

Typically, I've seen folks suggesting a start about 235 and going up or down from there.

When creating reflective textures, what is the optimal (best) alpha channel value to use? I want something that provides a good reflection, but without over doing it.

And, on what scale is that value based, is the value 255 the highest reflection value or the lowest?
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Re: FSDS2 Reflective Texutres

Postby BE58D » Fri Feb 28, 2003 10:11 am

Thanks Felix... You have been a big help.  :)
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Re: FSDS2 Reflective Texutres

Postby Felix/FFDS » Fri Feb 28, 2003 12:48 pm

You're welcome ...  

although Inspector Poly would say "you're in deep doo-doo now if you believe what the schmuck says..!"

[quote]Thanks Felix... You have been a big help.
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