fsds2 vew problem

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fsds2 vew problem

Postby guimero » Mon Feb 24, 2003 7:49 pm

I have the following problem. :(

I have keyanimated some parts on my plane. But now I want to still edit them and change a few things. The only problem is that when I swich the animation mode off, and put the part one on. My keyanimated parts they show as if they were in keyframe 100!!!! And I would like to edit them whe they are in key frame 0.

I tried in animation mode to put things into 0* and the swith into part mode but my keyanimated parts they still showing in keyframe 100!!!! :'(

Is there a way of putting everything into 0 while beeing in part mode?

HELP :(
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Re: fsds2 vew problem

Postby Felix/FFDS » Mon Feb 24, 2003 9:09 pm

#1 I've heard that if you start your animation in keyframe 1 instead of 0, you won't have that happen.



#2 In "non animated"  mode, I'll go into parts properties and manually set the rotation angles (for the parent part) to "0" .
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