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canards problem

PostPosted: Sun Feb 23, 2003 11:26 am
by guimero
hi I am maneging to model the flight dynamics of my plane which has canards. :)

The only problem now is that, when I move the joystick down the plane pitches up and when I move joystick up then it pitches down. :o

Does anyone know how to solve this?

Re: canards problem

PostPosted: Sun Feb 23, 2003 1:44 pm
by striker
Have you assigned them as 'elevator' ?

Re: canards problem

PostPosted: Sun Feb 23, 2003 1:58 pm
by guimero
it is not an animation problem. The animation is fine. Is a dynamics problem when I fly the plane. Instead of going up when I pull the joystick it goes down.

Re: canards problem

PostPosted: Mon Feb 24, 2003 2:14 am
by Erez
I can't help you, because I don't have (almost) a clue in designing, but, can you say what is the aircraft's name?

Re: canards problem

PostPosted: Mon Feb 24, 2003 5:54 am
by JohnP
:)Canards function like elevators, except they are used in some supersonic aircraft during low speeds, such as in landings. Therefore, your motions are correct, if they move like an elevator, in pusing the planes nose up or down. If the animation part is correct, along with the proper "tags", you are right in the air.cfg and aircraft.cfg files. Especially, when your plane is moving in the opposite direction then your joystick. You might look at microsoft's concorde, which uses canards and see how the air and aircraft files were done. From what I see, there is really nothing in there that would reverse direction. You could also look at the aircraft container sdk from microsoft to see if there is anything.
Hope this helps a little. :)

Re: canards problem

PostPosted: Mon Feb 24, 2003 6:16 am
by Glitch
Seems to me either my stick profiler or the game itself has a reverse axis choice you might check into as a last resort fix.

Re: canards problem

PostPosted: Mon Feb 24, 2003 1:51 pm
by guimero
Thanks for your replyes guys.

Well first this is not an existing aircraft. This is a conceptual design that we are doing as part as our aeronautics degree. And it is not a supersonic one.

The problem is not an animation problem, as for this I reverse the axis so canards move the way that they have to move.

I think what I have to do is to simulate the as an a horizontal stabilizer, this is what most people have done for a canard configuration plane within FSsim

:)