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Re: POSKY 777 FSX Native Conversion

PostPosted: Tue Nov 27, 2018 10:05 pm
by zachary77
I don't have P3D, but I can think of a few things;

    -Have you installed VC++ 2005 redist (included in Original Files)
    -Is Simconnect installed/working?

Hope you get it to work!

Re: POSKY 777 FSX Native Conversion

PostPosted: Wed Nov 28, 2018 12:36 pm
by cevans
You have done a great job on what is a great VC. Yeah it looks like the gauges are not compatible so I'm I the process of replacing them. A lot of the areas of the VC are not editable so can't add or replace those (static) gauges/switches.
So far :

Image

Re: POSKY 777 FSX Native Conversion

PostPosted: Wed Nov 28, 2018 2:14 pm
by Boromir
cevans wrote:You have done a great job on what is a great VC. Yeah it looks like the gauges are not compatible so I'm I the process of replacing them. A lot of the areas of the VC are not editable so can't add or replace those (static) gauges/switches.
So far :

Image


Nice! What are you using for the AP digits? I'm stuck on that...or can you post your panel.cfg?

Thanks,
Greg

Re: POSKY 777 FSX Native Conversion

PostPosted: Thu Nov 29, 2018 1:19 pm
by cevans
Sure it's Philippe Wallaert 767 panel autopilot.
Very much WIP but I tried to attach the panel.cfg in case you want to work on it but it seems attachments don't work on this forum.

Let me know and I'll paste it in here.

Re: POSKY 777 FSX Native Conversion

PostPosted: Thu Nov 29, 2018 4:10 pm
by Boromir
cevans wrote:Sure it's Philippe Wallaert 767 panel autopilot.
Very much WIP but I tried to attach the panel.cfg in case you want to work on it but it seems attachments don't work on this forum.

Let me know and I'll paste it in here.

I would apprecaite that! I did manage to get some digits in there, but am curious to see your .cfg for comparison. Of course I can post mine as well! And yes, WIP is the key here.

THX,
Greg

Re: POSKY 777 FSX Native Conversion

PostPosted: Sat Jan 12, 2019 8:37 am
by expat2
Just keeping this thread alive. With my thanks to Cevans for his great help. Still a few issues but gradually solving them one by one.

Image

Re: POSKY 777 FSX Native Conversion

PostPosted: Sat Jan 12, 2019 10:14 am
by pete
Wow that looks great! Hopefully we'll have a 777 VC for P3d v4 soon 8-)

Re: POSKY 777 FSX Native Conversion

PostPosted: Sat Jan 12, 2019 11:01 am
by expat2
Well, that is what this is! Still some bugs to work on though.

Re: POSKY 777 FSX Native Conversion

PostPosted: Sun May 19, 2019 1:11 pm
by cevans
Expat.
Your version looks much better than mine.
did you make progress?
In particular I'd love to know what gauges you used? Mine is just a make do. Functional but yours looks really worth finishing!
The virtual cockpit model is a work of art from Mr Jacob Kubique. The work that must have gone into this!
In particular what is that navigational display gauge you are using?

Re: POSKY 777 FSX Native Conversion

PostPosted: Wed Jul 17, 2019 6:47 am
by zachary77
Posting to say that I've made a MAJOR breakthrough; the throttles in the VC now work fully. I figured out how to fix it using the Hierarchy tools in MCX. Get it here and drop it into your model folder (V2.01 required).
https://drive.google.com/open?id=1x6ITSJJp7TlqD2_ZiMpAGGdNawK0VCaR
Please do try it out.

Re: POSKY 777 FSX Native Conversion

PostPosted: Tue Aug 06, 2019 2:23 am
by cevans
Some guy had an issue with night lights.

See this for fix

https://forums.simviation.com/phpBB3/vi ... 3#p1311073

Re: POSKY 777 FSX Native Conversion

PostPosted: Tue Aug 06, 2019 3:59 am
by zachary77
Oh no! I'm sorry, it'll be fixed in the next update. The lights I'm working on permit turning the floods off and still being able to see the instruments. I'm using cabin lights to achieve this. Thanks for notifying me!