B0ikat wrote:Partial success! No errors, but no .mdl was generated, so I copy-pasted onto the XtoMDL in the SDK, and it worked!
Babylon 5 Narn Regime G'Quan-class cruiser
Just a test to make a MDL file from a freebee Blender file.
Thanks again KP!!
B0ikat wrote:Partial success:
If I try the "copy and drop" with both the "*".x and "*".xanim onto the XtoMDL, I get nothing. When I drop just the "*".x file, I get the .MDL. Naturally, that means no animations, hence all the animated surfaces are at the default "down" position.
I guess the next question is, "What is this 'registry thing of which you speak"? Like I said, I've never messed with registration files.
Flacke wrote:Hello, I just checked myself out on your nice little Jodel D112. My friend built a really nice Jodel D11 and he loved it. He flew it until he couldn't fly anymore. I would have bought the airplane myself if I had the chance.
Your Jodel looks great and flys very nicely. Its an all-around nice airplane so I will be keeping it in my FSX-Steam Ed. hangar. Thanks.
Scabolcz wrote:Sorry to post this here, but i'm having an issue.. I have Blender 2.73, and those scripts and folder with the files inside (Blender\2.73\scripts\addons), but I don't see any importer related to fsx mdl in blender... Do i have to customize the interface to add it? What do I do?
Thanks in advance!
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