Hi my name is Ronald
I have made some model and mission in the pass for FSX and FS9 (Levasseur Pl8 of Nungesser and Colie, Aeromarine 39b, Midway mission, Cl-215 mission, Uss langley CV1 ship)
Now I'm working on a new projet (I'm making a DG Flugzeugbau LS10 Glider)
Its the first time I'm working whit bone animation and wing flex on a projets.
I have find that there are vey little infomation and tutorial for FSX about wing flex animation.
I have find the way to made my bone animation, Skinned animation in Gmax and I think I will be able to do the wing flex in Gmax, but I have ear that for the animation to show in FSX I have to put some data (like this)
<PartInfo>
<Name>l_wing_flex</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Sim>
<Variable>WING FLEX PCT:1</Variable>
<Scale>0.5</Scale>
<Units>percent</Units>
<Bias>50</Bias>
</Sim>
</Parameter>
</Animation>
</PartInfo>
in the modeldef.xml, I know where the file are but I don't know how this is implemented in Gmax and FSX,
My projet is well advanced, the exterior model is done, 50% of the animation is done, need to do the bump texture on the Cockpit made the Panel texture and DX 10 model texture, and some complex animation on the wing and instrument panel
Is there somebody that have made wing flex animation in the pass can help me on this, it will be very apreciate not only for me, but also for other new modeller.
Thank in advance.