ShaneG's adventures in Gmax

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Re: ShaneG's adventures in Gmax

Postby Boikat » Sun Mar 14, 2010 1:12 pm

[quote]Actually, creating aircraft for each sim is different even in the processes and ways you design.
Image
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
User avatar
Boikat
Major
Major
 
Posts: 2974
Joined: Thu Mar 20, 2008 8:23 pm
Location: NW Loueezianner

Re: ShaneG's adventures in Gmax

Postby Fr. Bill » Sun Mar 14, 2010 4:07 pm

Thanks, but that's the catch, I'm working in FSX, and probably ehere a lot of my confusion is coming from. for instance, do I need "middleman13" and "MDLCommander", or just "MDLCommander"? Or neither?


Neither! There is no way to interrupt the exporting/compiling process like there was for FS8/9.

One of the things MS/ACES had to absolutely guarantee Autodesk in order to receive permission to create a GMax export module was to make the operation "unbreakable."
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Fr. Bill
Captain
Captain
 
Posts: 961
Joined: Sun Apr 27, 2003 1:31 pm
Location: Hammond, IN

Previous

Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 298 guests