Project Have Blue

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Re: Project Have Blue

Postby Oz » Mon May 12, 2003 3:38 pm

Yeah, i set up a real good firewall using norton, and for now he hasnt come back.
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Re: Project Have Blue

Postby Katahu » Thu May 15, 2003 2:37 pm

I'm sorry that I didn't reply in the last few days, but I was busy making the ailerons and elevators for the flight model.

I have also made some changes to the interior as well.

Changes:

1. repositioned GPS and Parking brake lever
2. new control surfaces
3. calculator-like object removed

Fixes needed:

1. rotation axis for control surfaces
2. movement of the throttle controls

Negative sideffects:

1. Dangerously-low frame rates when aircraft is loaded on FS2002.
2. FS2002 has locked up on me when I tried to exit.

The model has something to do with it (obviously).
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Re: Project Have Blue

Postby Katahu » Thu May 15, 2003 2:51 pm

Sorry everyone.

It seems that the deadline will have to extend.

This time, I will not predict the next date because I can't estimate date-of-releases anymore.

Sorry for the inconvienience.
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Re: Project Have Blue

Postby Oz » Thu May 15, 2003 7:26 pm

At least theres some progress  :D Hey katahu im wonderin, have you gotten rid of that virus? I had to erase my computer since i just couldnt delete it. (right now im waiting for results...) and even if you do delete it chances are your regedit.exe is screwed up lettin the hackers in or somethin. Backdoor/SubSeven virus corrupts certain files and transmits info to hackers when you go online so they can 'hook' up to your computer and see (and even control..) what your doin. My Anti-virus wont detect the virus cause it isnt really there; but it screwed some net files up or somethin and you shouldnt upload something that can have a virus. Theres some removal instructions at the norton site but i couldnt understand them so i took the easy way out.... ::) But i did backup the planes i wanted to keep on a CD thats what you should do in case you decide

Good luck
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Re: Project Have Blue

Postby Katahu » Fri May 16, 2003 4:13 pm

I got the in-game pics ready. Here they are.

If you look at the image close enough, you can see all the small changes I made. There is the GPS (behind control stick), calculator-like device removed, and relocated parking brake.
Image

In this updated model, you'll see that I highlighted ailerons (red) and the elevators (green) for better visualization. The colors will soon be changed to dark grey.
Image

And this is just another external view.
Image

Hey Oz, remember that you kept telling me to open the intakes?

In real life, stealth models like this have their intakes covered with a grill (I need that texture for the intakes) so that their radar signature can be reduced.

As for the exhaust vents, don't worry Oz. If you still have my model in your simulator (and saw my aircraft from the outside) you will notice that the vents are open already. In order to make them a little more obvious, all I need are some textures for the exhaust. Don't forget about the intakes.

All and all, you can see the improvements.

Careful note: I still need someone who can make the flight dynamics of this aircraft. This project cannot be finished without the needed dynamics.

Like I said LONG LONG AGO on this thread, I will not give up this project. EVER!!!!!!!
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Re: Project Have Blue

Postby Katahu » Fri May 16, 2003 4:28 pm

Oh and BTW.

I realized that my aircraft had unnecessary files in its aircraft folder. So that's what was causing the dangerously-low frame rates. Those unneeded files were just sitting there taking up space.

My computer also stopped locking up after deleting those files. I guess it wasn't the virus after all.

BTW, I don't think I have a virus. Hey Oz, how old is the Trojan virus? Cause if my norton anti-virus has it in its memory, then the program should have warned me earlier.

Hey wait a minute, maybe that's the reason why your computer saw the e-mail attachment as a potential virus. Those unwanted files were disorganized or something.
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Re: Project Have Blue

Postby Oz » Fri May 16, 2003 6:34 pm

It could probably be a false alarm. My normal Norton anti-virus didnt detect it but Norton internet-security said it did and warned me that a bunch of remote computers were hooking up and such. The Backdoor/Subseven virus was discovered Dec. 1999. It could just be an error bout the virus since the anti-virus wont detect it but hey with me its rather safe than sorry ( ::)) And oon the exhaust vents and intakes, ok i didnt even notice the vents cause of the dark color my bad. and yeah now that i remember it i did hear bout the 'grill covers' long time ago. I cant wait till you put the textures on the plane to give it more 'character'
Last edited by Oz on Fri May 16, 2003 6:37 pm, edited 1 time in total.
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Re: Project Have Blue

Postby Katahu » Mon May 19, 2003 1:39 pm

Now I'm going through another problem when it comes to exporting the model.

Every time I try to export the Makemdl program tells me that the export has failed and it leaves me a text file telling me the cause of the situation (in which I cannot understand).

This is what it says:

[quote]Running Cockpits

Start! (C:\Program Files\Microsoft Games\FS2002\aircraft\F_117A_Have_Blue\Model\F_117A_Have_Blue_interior.x)
Loading X C:\Program Files\Microsoft Games\FS2002\aircraft\F_117A_Have_Blue\Model\F_117A_Have_Blue_interior.x...
Processing...
Model units are 1024.00 units/meter
eyepoint: (0.000000,0.000000,0.000000)
Sorting alpha polys by distance to eye...
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Done!
Running model

Start! (C:\Program Files\Microsoft Games\FS2002\aircraft\F_117A_Have_Blue\Model\F_117A_Have_Blue)
Loading X C:\Program Files\Microsoft Games\FS2002\aircraft\F_117A_Have_Blue\Model\F_117A_Have_Blue...
Processing...
ERROR: found scale matrix without scale animation (frm-r_gear_l_door) det=0.999996
Last edited by Katahu on Mon May 19, 2003 1:41 pm, edited 1 time in total.
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Re: Project Have Blue

Postby Katahu » Sun May 25, 2003 6:22 pm

Hey G-force, here is the image you requested.

I posted the image on this thread so that I won't end up on the second page. :P ::)

Image

BTW, it seems that I have over estimated the capabilties of one of my image programs. It seems that the program can reduce a 24-bit image to no lower than a 256 color image.

What color depth can FS2002 support?
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Re: Project Have Blue

Postby G-force237 » Sun May 25, 2003 6:48 pm

ok thnx for the image, its just what I needed ;)

oh, and for saving the textures for fs2002, you need to dl a program called DXTbmp. Go to a search engine and type it in. It is free and allows you to compress the files into DXTBMPs.
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Re: Project Have Blue

Postby G-force237 » Sun May 25, 2003 7:00 pm

ok, just did the changes. I just reloaded it in the place of the old one ;)
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Re: Project Have Blue

Postby Katahu » Sun May 25, 2003 7:01 pm

Thanks man!!! I needed something like that.
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Re: Project Have Blue

Postby Katahu » Tue May 27, 2003 10:10 pm

Ok, now I'm having a problem here.

In GMAX, I did this:

1. Selected the top surface of the aircraft model.
2. Add a modifier called UVW Wrap (if I remember it right).
3. Applied the texture.
4. Added another modifier (UVW Unwrap).
5. On the modifier tab, I clicked EDIT made the texture fit the model just perfect.
6. Grouped the models (interior and exterior) and exported the model.

But when I load the aircraft in FS2002pro, the texture seems to be shift a little to the aircraft's left side (you can see the white background of the Bmp file).

Careful Note: Prior to applying the texture, I edited the texture you gave me by cutting out the top-view texture (and the bottom-view) and saved it as a seperate bmp file.

Maybe I have to shift the top-view image of the texture a little to the right side so that the white background won't appear on my aircraft.

Any other suggestions guys?
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Re: Project Have Blue

Postby Katahu » Tue May 27, 2003 10:35 pm

Since this project has gained so much progress, I really to give credit to those who are helping or have helped.

1. Oz - For creating the panel needed for the aircraft as well as for the DVC. Also for creating the needed interior textures. And for testing out the Have Blue model so that I can receive feedback about the interior.
2. G-Force - For creating the needed external textures for the aircraft. These textures are also excellent in quality.

Right now, I'm trying to see if I can make the proper *.air file for the aircraft. Oz said that he will try to do something about the dynamics as well.

Sound files are now needed at this point.
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Re: Project Have Blue

Postby Oz » Tue May 27, 2003 11:37 pm

thanks for the credit
Last edited by Oz on Tue May 27, 2003 11:38 pm, edited 1 time in total.
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