ShaneG's adventures in Gmax

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Re: ShaneG's adventures in Gmax

Postby Fr. Bill » Sat Jul 11, 2009 12:32 pm

[quote]Thank you sirs!
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Sat Jul 11, 2009 4:15 pm

It doesn't take them long to turn into a patchwork quilt, does it?

;D



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Re: ShaneG's adventures in Gmax

Postby Brett_Henderson » Sat Jul 11, 2009 5:10 pm

Just wait until you're detaching groups of polygons (even individuals).. and then dividing them.. and sewing the patches into place (all the while keeping a material mapping in mind)

:o
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Re: ShaneG's adventures in Gmax

Postby Alejandro Rhodes » Sat Jul 11, 2009 5:46 pm

Just wait until you're detaching groups of polygons (even individuals).. and then dividing them.. and sewing the patches into place (all the while keeping a material mapping in mind)

:o



Of course Like I Just did  ::) ::) ::)  , I'm so good I made it in 2 minutes  ::)

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;D ;D  ;D KIIIIDING! Shane LOL , This is one of the adopt design Gmax models I find somewhere (is not In simv ) But If you want it I can send you the zip so you can get familiar with the F-16 shape  ,Other thing I will Look up for the DC-3 sample ,Is one of the best tool to know how to work with the material maps ,But we will leave it for latter ,TOO MUCH INFORMATION IS NOT GOOD YOU'LL GET OVER LOAD ,take your time and go easy ,There are too many things One by one ..

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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Sat Jul 11, 2009 5:51 pm

You had me worried for a second Alex!
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Re: ShaneG's adventures in Gmax

Postby Alejandro Rhodes » Sat Jul 11, 2009 6:01 pm

Nice,
Did you think I was a harry potter  ;D, But trust me there is a video tutoria where a guy make a gmax plane in 10 minutes  :o seriously

I'll send it to you this f-16 which is not accurate model isa little twisted ,I have many models from the ages of the FS2002 I can't remember where I did Find this one ,stand by in you PM
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Re: ShaneG's adventures in Gmax

Postby Mitch. » Sat Jul 11, 2009 8:52 pm

Shane is starting to take shape, can't wait to see the finished product. I know its early days but I would be happy to beta test, if that's ok? :)
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Sat Jul 11, 2009 9:45 pm

Of course.  :)


It may be a while though. ;D ;)
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Tue Jul 14, 2009 12:06 pm

Alex:  Thanks for those videos you sent. :)

 They have opened my eyes to many things in Gmax, and I learned quite a few tricks.

I've set the F-16 aside for now, and have started on something a bit more simple.


After a few hours, I'm getting closer to having a fuselage & tail :


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The more time I spend with this program, the more I learn and enjoy it.  The hardest part is convincing myself to walk away from a problem and come back with a fresh perspective.  ;)
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Re: ShaneG's adventures in Gmax

Postby BrandonF » Mon Jul 27, 2009 5:52 pm

I have not been using GMax for too long but I am getting better. It took me several days to get this to where it is. It is an Enstrom 480B. Still have a lot to do.

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For some reason, it looks a little odd now. There are suddenly these rough edges where parts meet. And you can see some parts on the other side of others.  It wasn't like this before. Anyone know a fix or what is wrong? It looks fine when exported in FS.

Ex: the bottom should be smooth and you shouldn't be able to see parts of the cockpit through the bottom.
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Shane, I hope to see more work on your F-16 done. Good job! :)
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Re: ShaneG's adventures in Gmax

Postby Dr.bob7 » Fri Jul 31, 2009 5:50 pm

Looking good guys!

I used Solidworks in school and I dont have the patience to learn Gmax nor do I have FSX Deluxe
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Re: ShaneG's adventures in Gmax

Postby Boikat » Sun Mar 14, 2010 12:38 am

Okay, taking the dive off the deep end here.

Once more, I'm going to attempt to do the "GMAX Thing" without going insane.

I've read through the thread, and it did not take long for my brain to liquify.

Here's what I chose to work on instead of the Buck Rogers Thunderfighter (One is supposed to be coming out sometime soon, anyway), the Gunstar, or the Buck Rogers Warhawk:

A nice, simple, 1950's style rocket plane:
Last edited by Boikat on Sun Mar 14, 2010 12:43 am, edited 1 time in total.
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Re: ShaneG's adventures in Gmax

Postby Travis » Sun Mar 14, 2010 12:19 pm

By golly, you're in luck!

I actually have a set of files (for FS9 compiling) that will drag-and-drop to Gmax for just such an instance.

UNFORTUNATELY:

Right now everything I own is spread from here to Tucumpseh and back, so I have to gather my computer bits and stuff to get it.

Wait a few days and I can find the file I'm talking about.  Several little plugins that aren't actually required (but still help tremendously) as well as the whole converter set streamlined and ready to rock.  But ONLY for FS9.  For FSX you'll have to follow the instructions everyone else has laid out.
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Re: ShaneG's adventures in Gmax

Postby Boikat » Sun Mar 14, 2010 12:44 pm

[quote]By golly, you're in luck!

I actually have a set of files (for FS9 compiling) that will drag-and-drop to Gmax for just such an instance.

UNFORTUNATELY:

Right now everything I own is spread from here to Tucumpseh and back, so I have to gather my computer bits and stuff to get it.

Wait a few days and I can find the file I'm talking about.
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Re: ShaneG's adventures in Gmax

Postby Travis » Sun Mar 14, 2010 12:55 pm

Actually, creating aircraft for each sim is different even in the processes and ways you design.  I'm not sure how, exactly, but I've been told that before.

Eventually, I'm intending to upgrade everything and build my own simpit, which would mean I'd upgrade to FSX, which would mean I'd upgrade all my software, etc.  At that point, I'll get everything set for my own system and will need the same help you do right now! :D
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