[quote]Most of the photos showed the wing-floats well out of the water, .. that I had to make her sit a little high might be a modeling innacuracy. No biggie either way.. fine-tune the float points as you see fit.. just keep them relative to each other (same vertical difference between front/back).
Last edited by NickN on Sun Jun 29, 2008 7:24 pm, edited 1 time in total.
If you guys can work out the cold and dark cockpit and controls to make that work it would be great.. I know you like those Brett and I would like to see full function in that too, if its possible
Right now I cant shut the engines down or fire them up without keyboard so if we can get that all into the cockpit it would be grand
Thats probably on Jims panel but I dont have the overhead here yet
EDIT:
Last edited by NickN on Sun Jun 29, 2008 8:48 pm, edited 1 time in total.
I threw the two KingAir start toggles onto the overhead panel.. complete cold start is now possible (without having to add another gauge file or cab)..
Now there's a glitch. I'm starting "real" flying, and the nav/comms won't tune. The ADFs work fine, so does the transponder.
I'm going to have to can the real water spray and dropplets..
I calc'd out the CPU on the sprites and unless your running a very fast CPU, rendering thousands of real water drops (although LOOKS AWESOME) will crush the frames on the takeoffs and landings
i can do it but i am afraid of what it will do to most others so I made some compromises and came up with a really nice action set.
I may be able to put a bit more white wash bow spray on her too
Last edited by NickN on Mon Jun 30, 2008 2:06 am, edited 1 time in total.
Great to see we are sync'ing up so we all have the same panels and supporting files on it..
I added the radio entry to this aircraft.cfg but have not tested it. I will let you guys figure that out.
I have run into another problem I am trying to figure out.. 2 of the wheel gears have decided to stay engaged and will not disappear with "gear up" on the keyboard. Not sure how that happened.
I have not been able to figure out why the VC light shuts off when the landing lights come on either.
Still working on tweaking FX. As soon as I get them finished I will package them and the aircraft.cfg up and send it to both of you. It may take me another day to fine tune that.
As for the water droplets.. they were as close to looking Phy's controlled as I could make them and they did zip past the windshield too. I am afraid that most people would find the frame loss not worth the FX. I only lose about 5 here to it but I also run close to 30 near Seattle with this so its not a detrimental lose to me. Others would probably drop to the teens or possibly single digit.
Dont know about the fuel pressure.. Brett would be better qualfied to answer that one
Last edited by NickN on Mon Jun 30, 2008 11:32 am, edited 1 time in total.
OK, I have the panel now.. very cool overhead shape
Too bad we can not import that into the VC too
I think I have the FX/lights locked down now. I will package them up and email them to you guys with the config
Also, Brett, I noticed the props act funny with transparency.. they do not seem to allow autogen to show but the terrain shows through them... and the landing lights behind them are affected by that.. any chance of getting a look at that?
Will send the FX, supporting bmp's and the config shortly