by HarvesteR » Mon Feb 23, 2009 12:04 pm
Shadow, i would have to agree with Alrot on this one... you need to worry about the basics of basic first before you can even think about what you're going to offer as a final release
you have to understand that FS aircraft are projects that take MONTHS if not YEARS in development... and require utmost devotion, patience and commitment
but most important of all, you have to be humble... it took me years to get my first project ready... and i can safely say that even after that time, i still don't know everything... and, like everyone else, i'm still learning
the one thing you have to keep in mind is: Don't assume you are good. let me explain... it is a good thing to be confident, but too much confidence will make you pretentious, and a pretentious person can never learn
having said that, here's what i think you should do:
first, model a box. yes, a box... a simple 1x1x1 segmented box, with no textures
then try and see if you can export this box model into FS
if you succeed with the box, you'll know that from that box model, you can turn it into anything you want
but keep exporting upon every minor change, so you'll know what was the last thing you did if it starts not wanting to export
i had to learn this the hard way... there is a proper way of modeling if you want your model to export nicely, and making the entire model in Gmax before you ever attempt to export it is a huge mistake and can only lead to an interminable list of compiler errors that you will be very lucky if you can remove half of them
i don't mean to offend, or to bring unnecessary difficulties to your project... i'm just trying to point you in the right direction... you seem committed to your idea, and that's a nice first step, but you gotta master the basics before you go on to more advanced things
Cheers dude
Last edited by
HarvesteR on Mon Feb 23, 2009 12:18 pm, edited 1 time in total.

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