The Construction of a Custom Plane

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Re: The Construction of a Custom Plane

Postby Alejandro Rhodes » Sun Feb 22, 2009 4:36 pm

Any suggestions of things that you would like to see in the plane?


Jezz! ,Neither I or any other designer said this, You must be real good


[size=25] YES ..I would like to see ,any object in FSX,I would like you to export it a table a box anything as post a shot here
Last edited by Alejandro Rhodes on Sun Feb 22, 2009 6:19 pm, edited 1 time in total.
Alejandro Rhodes
Ground hog
Ground hog
 
Posts: 0
Joined: Sun Jan 27, 2013 6:33 am

Re: The Construction of a Custom Plane

Postby HarvesteR » Mon Feb 23, 2009 12:04 pm

Shadow, i would have to agree with Alrot on this one... you need to worry about the basics of basic first before you can even think about what you're going to offer as a final release

you have to understand that FS aircraft are projects that take MONTHS if not YEARS in development... and require utmost devotion, patience and commitment

but most important of all, you have to be humble... it took me years to get my first project ready... and i can safely say that even after that time, i still don't know everything... and, like everyone else, i'm still learning

the one thing you have to keep in mind is: Don't assume you are good. let me explain... it is a good thing to be confident, but too much confidence will make you pretentious, and a pretentious person can never learn

having said that, here's what i think you should do:

first, model a box. yes, a box... a simple 1x1x1 segmented box, with no textures

then try and see if you can export this box model into FS

if you succeed with the box, you'll know that from that box model, you can turn it into anything you want

but keep exporting upon every minor change, so you'll know what was the last thing you did if it starts not wanting to export

i had to learn this the hard way... there is a proper way of modeling if you want your model to export nicely, and making the entire model in Gmax before you ever attempt to export it is a huge mistake and can only lead to an interminable list of compiler errors that you will be very lucky if you can remove half of them


i don't mean to offend, or to bring unnecessary difficulties to your project... i'm just trying to point you in the right direction... you seem committed to your idea, and that's a nice first step, but you gotta master the basics before you go on to more advanced things

Cheers dude
Last edited by HarvesteR on Mon Feb 23, 2009 12:18 pm, edited 1 time in total.
:D NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm
User avatar
HarvesteR
Captain
Captain
 
Posts: 675
Joined: Wed Aug 16, 2006 8:18 pm
Location: Mexico, DF :D

Re: The Construction of a Custom Plane

Postby Shadow » Tue Feb 24, 2009 7:29 pm

Ok ya I get what you both mean (I guess I'm kind of anxious to start...). The only thing that is bugging me is: If I make the cube thing, without textures, wont it be invisible? :-? :-/ :-?

I like what you did with the screen shot lol
Last edited by Shadow on Tue Feb 24, 2009 7:30 pm, edited 1 time in total.
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
Shadow
2nd Lieutenant
2nd Lieutenant
 
Posts: 188
Joined: Wed Dec 31, 2008 10:21 pm
Location: Edmonton, Alberta, Canada

Re: The Construction of a Custom Plane

Postby Alejandro Rhodes » Tue Feb 24, 2009 7:43 pm

I didn't do anything with the screenshot I exported as MDL object and put it in the b727 model ,This is a real shot ,no tricks

Neither these ones
http://www.simviation.com/cgi-bin/yabb2 ... 1235316446


you already response yourself ,These letter doesn't have textures at all just the color of gmax ,but you need to have instaled FSX-Sp2 otherwise they would become not invisible ,they would become black if your aren't using sp2

Image
Last edited by Alejandro Rhodes on Tue Feb 24, 2009 7:45 pm, edited 1 time in total.
Alejandro Rhodes
Ground hog
Ground hog
 
Posts: 0
Joined: Sun Jan 27, 2013 6:33 am

Re: The Construction of a Custom Plane

Postby Shadow » Sun Mar 01, 2009 7:19 pm

Ok... umm does SP2 come with gold edition? I know Sp 1 does...
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
Shadow
2nd Lieutenant
2nd Lieutenant
 
Posts: 188
Joined: Wed Dec 31, 2008 10:21 pm
Location: Edmonton, Alberta, Canada

Re: The Construction of a Custom Plane

Postby Alejandro Rhodes » Sun Mar 01, 2009 10:04 pm

What Gold edition? :-? I far I concern there are two FSX Deluxe and standard ,and standard does not have FSX-SDK ,so if you have a version with SDK included is Deluxe..

Or maybe I miss something here :-/
Alejandro Rhodes
Ground hog
Ground hog
 
Posts: 0
Joined: Sun Jan 27, 2013 6:33 am

Re: The Construction of a Custom Plane

Postby ShaneG_old » Sun Mar 01, 2009 10:08 pm

Alrot:
 They just recently released FSX gold edition which comes with Both FSX deluxe and Acceleration in one box.

shadow:
Yes, gold does come with the SDK's and SP2. ;)
ShaneG_old
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 9700
Joined: Tue Mar 11, 2008 11:52 am

Re: The Construction of a Custom Plane

Postby Shadow » Sat Mar 07, 2009 9:55 pm

Ok thanks...
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
Shadow
2nd Lieutenant
2nd Lieutenant
 
Posts: 188
Joined: Wed Dec 31, 2008 10:21 pm
Location: Edmonton, Alberta, Canada

Re: The Construction of a Custom Plane

Postby Shadow » Thu Mar 12, 2009 6:30 pm

I finally got Gmax downloaded...
I don't remember what DXTBMP is... what is it again?
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
Shadow
2nd Lieutenant
2nd Lieutenant
 
Posts: 188
Joined: Wed Dec 31, 2008 10:21 pm
Location: Edmonton, Alberta, Canada

Re: The Construction of a Custom Plane

Postby Shadow » Sat Mar 14, 2009 3:44 pm

I'm setting Gmax right now but I'm not really sure about this driver setup thing...
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
Shadow
2nd Lieutenant
2nd Lieutenant
 
Posts: 188
Joined: Wed Dec 31, 2008 10:21 pm
Location: Edmonton, Alberta, Canada

Re: The Construction of a Custom Plane

Postby Shadow » Thu Apr 09, 2009 11:14 pm

Ok Gmax is working (well partly...) my problem is, the GUID thing isn't anywhere!!!
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
Shadow
2nd Lieutenant
2nd Lieutenant
 
Posts: 188
Joined: Wed Dec 31, 2008 10:21 pm
Location: Edmonton, Alberta, Canada

Previous

Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 296 guests