The main one is that while the Bugatti is sitting on the ground, it looks like this:

And I can't get it to sit correctly. I've changed the CG point, the ref datum, the contact points and the static cg height, and none of it works. The model center is at the 0,0,0 point, so I set the ref datum at that, and the CG is in between the two engines, which are housed in the fuselage behind the pilot. The static cg height and contact points are taken directly from Gmax (gear contact is exact), but I still can't get it to work.
Greg Ebnit got it to look right, but for some reason, his version was about five feet long instead of the actual length?
How did that happen, Greg? Any ideas?I would love it if someone here would just take a look at it. I don't expect any miracles, but it would certainly give some perspective on why it's acting like that . . .








It would be a shame not to have that glider or F-16 like feel of an almost unobstructed view. Thats why I suggested that method. That way with the XML Show Hide the user can choose for the best performance to either see or save the frames that the pilot may cost. From Spot or VC view since there is no distinction between Exterior and interior models. The XML code is an easy add also as it only requires an animated switch in the VC and a naming convention that you can choose for the pilot parts. Then you just paste the code into the Model parts Doc change the names and there you go.