WIP. Tucano and one question about vc FSDS

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Re: WIP. Tucano and one question about vc FSDS

Postby Felix/FFDS » Thu Sep 29, 2005 12:52 pm

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Re: WIP. Tucano and one question about vc FSDS

Postby Berserk » Thu Sep 29, 2005 12:59 pm

El museo tiene una "semi-pagina" en la principal de la FAC
la dir es http://www.fac.mil.co/?idcategoria=42
lo malo es q no hay buenas fotos, pero si quiere yo le puedo mandar unas que tengo. ;)
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[quoRe: WIP. Tucano and one question about vc FSDS

Postby Threadkiller » Thu Sep 29, 2005 3:11 pm

A new pc for x-mas  ::) you must be a REALLY good son it dont  :'( goodbye pc, u know no 3 gils at the same time, no more metal until midnight and things like that  ;)


-_- grrrr vea, no se ponga de payaso... -_- :P

but at the end, thats what it comes down to anyway.... boohoo no loud music etc etc....

si quiere yo le puedo mandar unas que tengo. ;)


Yo me apunto a esa!!!
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Re: WIP. Tucano and one question about vc FSDS

Postby Felix/FFDS » Thu Sep 29, 2005 3:17 pm

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Re: WIP. Tucano and one question about vc FSDS

Postby Berserk » Thu Sep 29, 2005 7:57 pm

::) seria hasta bacano hacer todo el material de museo pero  ::) como mucho trabajo  ::) sobre todo en aviones como el p-47d-30 y el f-86f que son aviones muy conocidos y de los que se espera mucho, pero = deprondo algun dia me de la locura y me anime a hacerle, cualquier ayuda es bien recibida ;)
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Re: WIP. Tucano and one question about vc FSDS

Postby Threadkiller » Mon Oct 03, 2005 1:57 pm

...que son aviones muy conocidos y de los que se espera mucho, pero = deprondo algun dia me de la locura y me anime a hacerle...


esa cancion ya la he escuchado antes.... *cough*MiG29*cough* ::) eso cuando oscio, paciencia y tiempo estan en abundancia, buenos projectos de FS se logran ;D jijiji

como va el Tuqui?
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Re: WIP. Tucano and one question about vc FSDS

Postby AuMaV » Mon Oct 03, 2005 11:50 pm

I have no idea what ya talking about :)
but  Berserk did ya get that eject/fuss problem sorted?
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Re: WIP. Tucano and one question about vc FSDS

Postby Felix/FFDS » Tue Oct 04, 2005 9:49 am

I have no idea what ya talking about :)


talk about hijacking a thread... I guess we got carried away as if this thread were the "Latin American Design Group Forum"
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Re: WIP. Tucano and one question about vc FSDS

Postby Berserk » Tue Oct 04, 2005 5:59 pm

I have no idea what ya talking about :)
but  Berserk did ya get that eject/fuss problem sorted?
wozza


:'( sadly no yet, i dont know how use the conditions and i cant find something like a tutorial,  however i'm looking if i can make the ejection with another sequence like rear cockpit, tailhook or concorde nose, moreover i would like make it with the main exit.

Is true that the fsds come with a book???? my uncle bought it for my but he dont toldme any about it. :-[

::) make the catam's museum planes  ::) that thing is in my head yet  :P i would like make the sabre, but now i'm trying to make the kfir / mirage 5m.

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Re: WIP. Tucano and one question about vc FSDS

Postby supersabre79 » Tue Oct 04, 2005 11:01 pm

but that looks good men !!! whats left? (se ve *chisimo!!) , what about the "wing fold" men? (i think you allready tried it maybe) but I think thats the key. cause as an example, look a the vans air 727 and objects come away from nothing ( ground support units) if you do wing fold....

a mi me puede dar mi tucano sin ejection seat hehehe
uishhh eso me pone el L-39 mas dificil
Last edited by supersabre79 on Tue Oct 04, 2005 11:06 pm, edited 1 time in total.
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Re: WIP. Tucano and one question about vc FSDS

Postby AuMaV » Wed Oct 05, 2005 12:18 am

Hi
Ok what I do is pretty much the same a Luka author of the sako galib.
Make a small box tag it lever_water_rudder
with a preprocess for
var ID lever_water_rudder
operation FInRange
value1 0
value2 10

Now any part that is child of this will show when the water rudder is in the up possie

you can use any animation Im just using the water rudder as an example

Now if you link the canopy to the water ruder via a hidden  xml gauge,so that when the canopy is at 90% open the water rudder drops the parts will disappear that are linked to it
Now this will off course happen on the ground as well  so you need to add a ground test flag in either the xml gauge or as a preprocess in fsds as Felix has explaned over at FFDS forum.I normally build 2 vers of anything that is effected by the ejection sequence and tag orig on ground and the copy off ground,like canopys seats ect so when the canopy is opened on ground I can animate  normally,in your case as it effect a majority of you aircraft to disappear I would use the rear canopy tag to model the ejection sequence make a little box call it r_canopy animate the box so it follows the path of the ejection
link the f_canopy to this and the seats pilots ect so when shft e 2 is pressed the ejection will happen when sfht e is used the canopy will open normally.Link the other parts to the water rudder and make the xml gauge drop the water rudder when r_canopy is opened then you will have a zero zero ejection seat :) .Oh yeah in order to get the water rudder to work you need to add
point.# = 5, 0.0, 0.0, 0.0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.00, 3.00, 0.05, 0, 0.0, 0.0
to the contact points where point.# is the next number
in your contact point listing
hope this helps have a play see what happens and ask questions :) (assign a water rudder key stroke in fs9 to test if the gauge is going to be a prob for the time being:) )
Wozza

 
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Re: WIP. Tucano and one question about vc FSDS

Postby Souichiro » Wed Oct 05, 2005 12:26 am

Looks lovely Berserk! I love the idea of a Kfir too ;D
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Re: WIP. Tucano and one question about vc FSDS

Postby Berserk » Thu Oct 06, 2005 12:26 pm

grrrrrrrrrrr :-[  a xml, i'm a fool, why i dont have think about it  :(?? i'll try with the main and rear cockpit 'cause i dont know why the water rudder never works to my  :'(, man you save me again  ;)

Souichiro, in few you will be more latino that we  ;D
Last edited by Berserk on Thu Oct 06, 2005 12:32 pm, edited 1 time in total.
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Re: WIP. Tucano and one question about vc FSDS

Postby AuMaV » Thu Oct 06, 2005 1:48 pm

Hi
Shoot me an email if you have to many hassles :)
We should be able to work out a compromise somewhere
Also the main reason for the water rudder not working is the contact point needs to be in the aircraft.cfg just cut and paste the point info in the above message
cheers
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Re: WIP. Tucano and one question about vc FSDS

Postby supersabre79 » Thu Oct 06, 2005 3:47 pm

"eason for the water rudder not working is the contact point needs to be in the aircraft.cfg" <--- great data thnkx !!!

you guys are the mountain of wisdom !!! hehehe can anybody tell me about APU's?

XML??? goooshhh too much info for me
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