by NickN » Wed Jul 16, 2008 1:32 am
The Marlin now has a fully functional supercharger calibrated to model the original design (found the specs on it) which if over-revved for too long, will blow the manifold with full fire and smoke FX
It will also allow the user to back off the throttle if they catch it in time and the engine will recover as it cools down however it will lose a percentage of horsepower depending on how long it was throttled too high... too long and its a dead engine with no return
Backlit VC is not possible due to the model maker not providing the lightmap in the VC
Ligting is now fixed along with a few other system issues whereby the gauges were not reading correctly or were not associated correctly
The original engine start now works and a full cold and dark start sequence which requires the right series of events take place.. ie; power, fuel pump, mag, engine select, mixture, crank... and after crank for correct period, engine then starts and generators kick in
Some corrections and changes to the VC panel were made and as soon as I finish getting the XML fixed on the existing gauge package a final layout of gauges will take place and last the manual to operate.
repaint is still not in the 'definite' scope because of the time needed to fix what was/is needed to have a fully functional and dynamic aircraft but its not completely out of the loop quite yet. It will depend on how fast the gauge work can be completed and the aircraft tested... and when the next dump of textures for GEXnEU comes my way
Last edited by
NickN on Wed Jul 16, 2008 1:47 am, edited 1 time in total.