There has GOT to be a better way...

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Re: There has GOT to be a better way...

Postby N2056 » Fri Oct 02, 2009 6:37 pm

The mapping looks okay, but from studying the 2 pics it looks to me like you are forgetting to flip the texture before you save the .dds file  ;)
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Re: There has GOT to be a better way...

Postby Daycab » Fri Oct 02, 2009 6:46 pm

Can you elaborate on 'flip the texture?'

Also, when you save it as a .dds, do you save it as a 2d or 3d image?

Last but not least, why are dentists designing texture formats for FSX? :)
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Re: There has GOT to be a better way...

Postby N2056 » Fri Oct 02, 2009 7:04 pm

I took your posted texture & flipped it in PSP...for me when I am ready to save a .dds version I 'merge' all of my layers into a single layer, and then I flip it (not sure of the photoshop function). Then I save it in .dds format.

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Re: There has GOT to be a better way...

Postby Brett_Henderson » Fri Oct 02, 2009 7:37 pm

Ahh yes.. the flipping
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Re: There has GOT to be a better way...

Postby Daycab » Fri Oct 02, 2009 9:31 pm

I did that and the textures were properly placed, but they were backwards and all distorted...  ;)  :-?
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Re: There has GOT to be a better way...

Postby Daycab » Sat Oct 03, 2009 11:11 am

You know, I'm beginning to think someone upstairs does not want me to complete a plane for FS.
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Re: There has GOT to be a better way...

Postby Brett_Henderson » Sat Oct 03, 2009 11:43 am

First.. I want to say, that's a very nice model  :)

Second.. I think the differences between Max and Gmax will get me into trouble, giving advice  :D

Most important, is that you're learning the true art of modeling for FSX.. in that sometimes you don't even know how or why you figured it out  :-?

I will advise though.. that as you learn FSX material options.. you're going to find that it's best to map parts individually, rather than all at once. That will make sense as you get into it.
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Re: There has GOT to be a better way...

Postby Daycab » Sat Oct 03, 2009 1:14 pm

Well, my reply button is back at least...   ;D

Thanks for the compliment; I consider that very high praise...

But I think that while modeling was a bitch-kitty, getting a good texture down is becoming the sign of a true master.
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Re: There has GOT to be a better way...

Postby N2056 » Sat Oct 03, 2009 1:23 pm

Looking good!
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Re: There has GOT to be a better way...

Postby Daycab » Sat Oct 03, 2009 2:59 pm

I was playing around with textures and ended up with this...   My son asked me to make him a version for him to fly.   ;)

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Re: There has GOT to be a better way...

Postby N2056 » Sat Oct 03, 2009 3:12 pm

Cool!

I'd say you are pretty much hooked now... ;D
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Re: There has GOT to be a better way...

Postby Daycab » Sat Oct 03, 2009 7:54 pm

Me become addicted?
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Re: There has GOT to be a better way...

Postby Felix/FFDS » Sun Oct 04, 2009 12:41 pm

Okay, it's time to put my foot down.  You're having waaaaay too much fun textuing the damn thing already.


GET SOME CONTROL SURFACES ON THE THING!!!
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Re: There has GOT to be a better way...

Postby Daycab » Sun Oct 04, 2009 12:48 pm

I've got them, they're just hidden...   ;)

Speaking of which, I think I'll give animating a shot now.  Anybody know where there's tutorial on it?  The SDK isn't exactly a wealth of info on how to go about it...
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Re: There has GOT to be a better way...

Postby Felix/FFDS » Mon Oct 05, 2009 5:49 pm

... good.

(post started elsewhere)
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