Bad Texturing Issue

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Re: Bad Texturing Issue

Postby Alejandro Rhodes » Wed Aug 06, 2008 8:39 pm

Ta da da daaaaa!!!


I know what it is ,....you need the light map travis ,Man are you listening to me? well ::) reading me? ,this happends when you have an _t map without an _L map in FS9-SDK makemdl9 ,I think I told you that above a 256x256 black 5,5,5,
Last edited by Alejandro Rhodes on Wed Aug 06, 2008 8:42 pm, edited 1 time in total.
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Re: Bad Texturing Issue

Postby Travis » Wed Aug 06, 2008 11:14 pm

Okay, well I was reading, but I guess not comprehending.

I have a texture labeled "Texture_L" along with "Texture_T", and the _L is the pure black (0,0,0) with a pure white (255,255,255) alpha channel, saved in DXT3.  What I'm reading you saying is that the black needs to be (5,5,5) right?


EDIT: Oh, right.  White alpha means that it goes transparent, right?  Everything is fixed now . . . :P
Last edited by Travis on Wed Aug 06, 2008 11:32 pm, edited 1 time in total.
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Re: Bad Texturing Issue

Postby Alejandro Rhodes » Wed Aug 06, 2008 11:23 pm

yes ,try 5,5,5

and standard ,don't use flightsimX , only standard in both _T and _L
Last edited by Alejandro Rhodes on Wed Aug 06, 2008 11:26 pm, edited 1 time in total.
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