Okay, well I was reading, but I guess not comprehending.
I have a texture labeled "Texture_L" along with "Texture_T", and the _L is the pure black (0,0,0) with a pure white (255,255,255) alpha channel, saved in DXT3. What I'm reading you saying is that the black needs to be (5,5,5) right?
EDIT: Oh, right. White alpha means that it goes transparent, right? Everything is fixed now . . .
