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Re: This is it, a new Citation

Postby fighter25 » Sun Apr 06, 2008 3:14 pm

Wow.
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Re: This is it, a new Citation

Postby Alejandro Rhodes » Thu Apr 10, 2008 7:03 pm

DDS 8-) 8-) 8-)

still need the spec and the bump map ,easy cake!!

http://www.simviation.com/yabbuploads/masomenosasi.jpg

I feel good ta da  da da dada you know that I would, I feeeeel right ta da da da da da da da so good so TA TA so good





Alex


EDIT:::OMG :o I Map the Bump and the Specular map ,wach the screws on the nose :o

http://www.simviation.com/yabbuploads/especularwow.jpg
Last edited by Alejandro Rhodes on Mon Apr 21, 2008 5:19 pm, edited 1 time in total.
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Re: This is it, a new Citation

Postby Dr.bob7 » Fri Apr 11, 2008 6:44 pm

im guessing shes Sp2?

(if she is i cant run my card cant handle Sp2 =[)
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Re: This is it, a new Citation

Postby Alejandro Rhodes » Fri Apr 11, 2008 7:36 pm

im guessing shes Sp2?

(if she is i cant run my card cant handle Sp2 =[)


Just like the f-18 of acceleration or in sp1 she will fly in every aspect in fsx- fsx sp1-sp2 - DX9c-DX10   8-)......exept FS9


http://www.simviation.com/yabbuploads/arrtisimo.jpg


Today I ran my self out of battery  :-[ ,I just add more details in the exterior , but I felt sooo lazy , Ahh I fit the left side and Low the bump into 1 (I had it into 4 it looked like a second word war aircraft old and rusty)
Last edited by Alejandro Rhodes on Mon Apr 21, 2008 5:20 pm, edited 1 time in total.
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Re: This is it, a new Citation

Postby DaveSims » Fri Apr 11, 2008 9:37 pm

No FS9?  And i love business jets.  I guess I could install it in my FSX, but I only use that once a month or so.
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Re: This is it, a new Citation

Postby Wii » Fri Apr 18, 2008 12:02 pm

I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
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Re: This is it, a new Citation

Postby Fr. Bill » Fri Apr 18, 2008 12:39 pm

I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...


There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.

They are two completely incompatible systems.
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Re: This is it, a new Citation

Postby Alejandro Rhodes » Fri Apr 18, 2008 12:55 pm

I been thinking Bill, maybe if I use all the done things change animations tags ,you know, rename , kill tires rudder aileron animations.....all the stuff required I may export with panda to X then to makemdl9, I have all the textures in Bmp  ,see I don't think will be too difficult ....I think :-/

     Image


Alex  
Last edited by Alejandro Rhodes on Fri Apr 18, 2008 1:17 pm, edited 1 time in total.
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Re: This is it, a new Citation

Postby Brett_Henderson » Fri Apr 18, 2008 4:27 pm

Anyone know what that shiny metal on the leading edge is for ?
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Re: This is it, a new Citation

Postby Jet Black1 » Fri Apr 18, 2008 4:50 pm

WOW that is one great looking Citation :)
I wish I could do that :'(
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Re: This is it, a new Citation

Postby Alejandro Rhodes » Fri Apr 18, 2008 6:31 pm

Anyone know what that shiny metal on the leading edge is for ?
}


:o.......... ::) EErrmm  Cough* Cough *...  I know of course I know  ::) ::) ::) ::) that is for..... for........... you know.. :P

But I won't say it ,because , People have to known  ::)










:P
Last edited by Alejandro Rhodes on Fri Apr 18, 2008 6:33 pm, edited 1 time in total.
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Re: This is it, a new Citation

Postby Wii » Sat Apr 19, 2008 12:26 pm

I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...


There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.

They are two completely incompatible systems.

If you think of it that way, but Arlot might...
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Re: This is it, a new Citation

Postby Alejandro Rhodes » Sat Apr 19, 2008 1:15 pm

I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...


There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.

They are two completely incompatible systems.

If you think of it that way, but Arlot might...


AAAAALLRRot Wii  ;D, Alrot, or better,  my friends call me Alex and you my friend buddy  ;D


Fr:Bill is one of the greatest designers I ever meet along with Milton Shupe (both works alone in their planes like me) ,and is my teacher in
Freeflight Design Shop Design Forums ,all I have learn from FSX-SDK was a hude part by him , personal helps and his great tutorials spread in all designing web sites, he's a gauge programer and an expert in XML code. He's a teacher of teachers Im not kissing the boss B*
Last edited by Alejandro Rhodes on Sat Apr 19, 2008 1:28 pm, edited 1 time in total.
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Re: This is it, a new Citation

Postby Fr. Bill » Sat Apr 19, 2008 6:47 pm

I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...


There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.

They are two completely incompatible systems.

If you think of it that way, but Arlot might...


When I said "incompatible," that is precisely what I meant.

FS9 (and earlier) models are compiled assembly code in BGL format.

FSX models are compiled XML code in MDL format.

FSX can read and display both MDL and BGL encoded formats.

FS9 can only read and display BGL encode format. Period.

FS9 models use primarily "axis based animations," with only a little bit of XML driven animations.

FSX models use exclusively XML driven animations, most of which FS9 would not be able to interpret.

Also, as Alex has already mentioned, the textures he's using are 2048x2048, which FS9 cannot load.
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Re: This is it, a new Citation

Postby Wii » Mon Apr 21, 2008 10:21 am

Ok, heh, I don't know much about that stuff but FSX it is.
Sorry bout the spelling Alrot...ment to go check but I didn't :P ;D
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