Couple miles to Walk

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Re: Couple miles to Walk

Postby alrot » Fri Feb 09, 2007 10:06 pm

something its happening ,I'm strugleing to find the way to make the glass or cristal for FSX ,Unfortuanly I couln't ,FSX doesn't accept colored maps of 3d max or gmax it has to be mapped with a with the Blinn Opacity spinner, adding _T I have done everything possible to make work out very well with its glass in the exterio & interior for FSX, I wont give up-My idea was for FSX and workable for FS9 not the oposite, with an ugly fuse without cockpit glass and passenger glass,..any Ideas??

Image

This is how it should look in FSX!!


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Last edited by alrot on Fri Feb 09, 2007 10:12 pm, edited 1 time in total.
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Re: Couple miles to Walk

Postby pepper_airborne » Sat Feb 10, 2007 4:33 am

Alrot, i think the windows are done by shaders, best would be trying to extract the baron or cessna textures and see how they did it.
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Re: Couple miles to Walk

Postby aceronzo » Sat Feb 10, 2007 4:20 pm

Alrot,

Read the FSX SDK's "new aircraft procedures.html" It will tell you what you need to know about FSX Glass Material/Texturing.You must have the Updated SDK's. SDK/Environment Kit/Modeling SDK/new aircraft procedures.html,along with all the rest of the texturing procedures.Hope this helps.
Just seen your other post,if you are not using FSX SDK ignore this.

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Last edited by aceronzo on Sat Feb 10, 2007 4:23 pm, edited 1 time in total.
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