The important fact is that to create a true FS2004 model we FSDS users now HAVE to look at all these gmax tutorials, xml animations, etc....
i guess...i mean this hobby is becoming a thing reserved for the gifted few (retired/non-students) because sadly i find that with the little time i have left i cant learn all the new tricks and aply them properly

anyway, ill still design to pass the time...i hope that with tyhe new boolean thing, when a tube is created and after the boolean operation is done one is still able to edit the tube's cross-sections, unlike in FSDS2.24