by Katahu » Thu Aug 18, 2005 12:51 am
Ok, back to the topic at hand.
I was testing out the dynamics that I have made [based off a cessna template].
I made sure that my unit convertions are correct and I made sure that my test model was scaled properly. Well, everything looks alright except for one thing. The dynamics.
It keeps flipping around like a Mexican jumping bean even with the wheel contacts, damage threshold, radius, etc. are set and measured. I checked the engines, turns out it has nothing to do with the engines. I also checked the engine location, fuel location, cg location.
Before it flips around, the rear of the test model sinks into the ground first and then takes off into the air. How do I keep this thing on the ground without sinking in?
I decided to stick with the old four-wheel concept rather than the five-wheel concept that Chuck used. In this situation, I doubt that the fifth wheel would ever help in this.
Everything looks fine in the aircraft.cfg file, but it acts bizzare after loading up into FS.
This problem has always plagued me for years since I started the Mercedes. I couldn't figure it out and it was giving me a headache. That's why the Mercedes is wierd and that's why I seeked help for the Ferrari. But now, I want to tackle this problem right here and right now and without someone having to modify it for me because I am getting dang tired of taking two hockeypuck-sized tablets of aspirin.
Project Chevy will be the first project where I finally plant my foot on the ground and start putting an end to this misery. I don't know how people like chuck ever manage to fix problematic dynamics in a short time - expecially my problematic dynamics. It mindboggles me. I can read the and aircraft.cfg file just fine. It's the understanding part that kicks me in the butt.
Any tips I need to be aware of?
PS: To me, the aircraft.cfg file is like math to me. I know 7 x 7 = 49, but I like to know why 49 was chosen as a solution to the problem. You get me?