Project Have Blue

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Re: Project Have Blue

Postby Oz » Wed Jun 04, 2003 11:28 pm

Ok is sent you an email. open the one with the attachment, ignore the other one (my bad)
User avatar
Oz
Captain
Captain
 
Posts: 895
Joined: Sun Dec 15, 2002 2:08 am

Re: Project Have Blue

Postby Katahu » Thu Jun 05, 2003 5:34 pm

Alright then, I got'em.

These are nice textures!
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Project Have Blue

Postby Katahu » Sat Jun 07, 2003 7:52 am

I got some pics ready for you to see.

This pic has the gears extended out. You can clearly see that I have added the rims to the tires ( the rims are a seperate model from the tires ). And along with the rims, the textures that you gave me are added as well.

Image

In this pic, you can clearly see all the details I made to the cockpit. I just added the textures to some parts of the cockpit as a sample. What do you think? Should I fill up the cockpit walls with what you see on the floor, or should I make a different texure for the cockpit walls?

Image
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Project Have Blue

Postby Oz » Sat Jun 07, 2003 12:36 pm

It looks very nice. For the walls i suggest you add the floor texture to it but for the canopy frame you should add a seperate texture, specifically for that. I can send you that
Last edited by Oz on Sat Jun 07, 2003 12:38 pm, edited 1 time in total.
User avatar
Oz
Captain
Captain
 
Posts: 895
Joined: Sun Dec 15, 2002 2:08 am

Re: Project Have Blue

Postby Oz » Sat Jun 07, 2003 1:44 pm

hey katahu ive made some 'changes' to the original textures, which GeForce posted on the 3rd page of this post. Ill send you the texture so you can fit it on the Gmax model. When you do that, ill make the other paint scheme.
User avatar
Oz
Captain
Captain
 
Posts: 895
Joined: Sun Dec 15, 2002 2:08 am

Re: Project Have Blue

Postby P-40_Warhawk » Mon Jun 09, 2003 1:17 pm

WOW!! THATS REALLY NICE I CANT WAIT! ;D I HOPE THE FILE SIZE CAN BE SLIMMED DOWN THOUGH! I CANT REALLY DOWNLOAD ANYTHING MORE THAN 8 MEGABYTES [for time reasons-my computer is slow] :'( :'(
YOUVE INSPIRED ME TO TRY TO START MY OWN FSDS PROJECT! MAYBE A COMBAT GLIDER! P.S. IF ANY ONE COULD GIVE ME A CHEAPER PRICE ON FSDS PLEASE TELL ME! :) ;) ;) [IM ONLY 12 AND IT TAKES ME MONTHS TO SAVE UP $50.00] ::)
Some say my pinky toe was replaced with a fountain pen, and that I love to ride on nuclear bombs with a saddle. All I know is.... I'm called THE STIG!!!!
User avatar
P-40_Warhawk
2nd Lieutenant
2nd Lieutenant
 
Posts: 265
Joined: Mon Apr 07, 2003 1:23 pm
Location: Savona New York

Re: Project Have Blue

Postby Oz » Mon Jun 09, 2003 1:30 pm

Well, if the file size is too big due to the sounds and all then im sure katahu or I will send a lite version to you. I dont think it will exceed 7MB, but it will be pretty big. Well, even at 12 theres still lots of ways to find money; Mow the lawn, do car washes, etc. Just save up and youll do fine. BTW you might just wanna try your hand in Gmax before getting FSDS2. its much more complicated than FSDS, but the results are slightly better and best of all, Gmax is free. There are some gmax tutorials out there that you could use to create your models. It does take sometime getting used to Gmax, but its worth it i think.

You can download Gmax here: http://www.discreet.com/products/gmax/
If you find that it is too hard to get used to, then consider FSDS2
User avatar
Oz
Captain
Captain
 
Posts: 895
Joined: Sun Dec 15, 2002 2:08 am

Re: Project Have Blue

Postby Katahu » Mon Jun 09, 2003 10:15 pm

Not long after you gave me the textures, I managed to apply them to the aircraft and then tested the model out in FS2002.

These textures are great!!!

They are more pure than what I have expected.

As for the comments you made about the side panels. Don't worry. I know they seem to be a bit blurry from the images I posted, but notice in the pics that I zoomed out prior to taking a snapshot.

The texture on the side panels tend to blurr out a bit as you zoom out. But as you zoom in, the textures sharpen to amazing clarity.

As for the control stick however, you will have to expect some more time to go by on this part. I'll see if I can make a more realistic Gmax model of the joystick.

For some dumb reason, I can't get the rudder pedals to work in FS2002.

I gave them the proper tags and animations. The Gmax aircraft (along with the animated foot pedals) had exported without a problem. No scale errors as well.

However, the pedals just refuse to work in FS2002.

What is going on?

Is it the tag? If so, what's the proper tag?

Is it the animation frames? If so, is it 0-100 or is it 100-200?

Hey Oz, I'll get you some in-game pics soon.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Project Have Blue

Postby Oz » Mon Jun 09, 2003 11:00 pm

ok then ill make the other camo texture and send you it and the cfg. BTW with regards to the side panels blurring up you should send it to DXTBmp and compress it. that should take it away. also you mind sending me the new HB texture i sent you, i seem to have erased mine by accident. also ill make it into a DXT3 with Alpha for more purity and smaller file size, improving frame rates.
User avatar
Oz
Captain
Captain
 
Posts: 895
Joined: Sun Dec 15, 2002 2:08 am

Re: Project Have Blue

Postby Oz » Wed Jun 11, 2003 2:40 pm

after trying to change the cfg and air files around a bit, i realized im not experienced enough to take on the job  ::). real sorry but you gonna have to find someone else to make the cfg and air. I think theres some guys at the sim-outhouse.com forums who are extremely skilled at that. if not you can ask any person here who knows precisely how to do it.
User avatar
Oz
Captain
Captain
 
Posts: 895
Joined: Sun Dec 15, 2002 2:08 am

Re: Project Have Blue

Postby Katahu » Fri Jun 13, 2003 12:12 pm

Sorry I took so long to reply. I was busy making the control grip (had exporting issues with, but fixed it) and I was busy applying and lining up the textures.

Well, here are the pics.

Pardon the untextured canopy. I was just trying to see how pure the textures have been first of all. As you can see, the textures you provided are OUTSTANDING. Even the grill textures are great for an aircraft like this.

Image

This is just a zoomed-out version of the image. Check it out. Desert camoflauge looks great to me. What do other people think?

Image

This is how the new joystick looks like. It's tagged in Gmax so that I can move it to the side in FS2002 with my Cyborg 3D Gold USB joystick. I'm trying to do my best on making this little control grip look exactly the same as the one you provided, Oz. I decided not to spread out the floor textures to the rest of the cockpit. I need to know what other people think of it prior to doing such modifications.

Image

Later on, I'll apply textures to the aircraft's underbelly and apply the desert textures to the canopy as well.

I'm still working on the rudders.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Project Have Blue

Postby Oz » Fri Jun 13, 2003 2:38 pm

It looks amazing man, the plane is finally coming alive
Last edited by Oz on Fri Jun 13, 2003 2:41 pm, edited 1 time in total.
User avatar
Oz
Captain
Captain
 
Posts: 895
Joined: Sun Dec 15, 2002 2:08 am

Re: Project Have Blue

Postby asnamara » Sat Jun 14, 2003 5:19 am

looks so sweet!! keep on the great work :)
cheers,
asnamara
C152 - C172 - C172RG - C-182 - BE76 - C208
User avatar
asnamara
Major
Major
 
Posts: 1168
Joined: Wed May 15, 2002 8:56 pm
Location: Brisbane, Australia  -  France

Re: Project Have Blue

Postby Katahu » Tue Jun 17, 2003 11:02 am

Sorry again that I have not been around for quite a while. Since this is summer vacation, I'm left to do a lot a chores around the house.

Not that we are getting this far with the project, it seems that I'm running out of ideas for both the interior and exterior model.

Things to add to exterior:

1. Active rudders
2. Bottom aircraft texture
3. Realistic air file

Things to add to interior:

1. Active rudder pedals
2. Canopy texture
3. Seat texture

That's all.

Since this is all that is left to do, I'll do my best to release this aircraft to simviation (completed) by the start of August. I hope that the needed air file doesn't take too long to find.

Hey Oz or G-force, can either of you 2 make me a set of seat textures and canopy textures. I'm expecting those.

PS: Can someone provide a link in simviation that can lead me to the F-117 Nighthawk? The Nighthawk version is clearly NOT my design. I'll just be borrowing the Air file of that aircraft (I know, I'll ask permission) until I can come up with an update for the Have Blue version.
Last edited by Katahu on Tue Jun 17, 2003 11:07 am, edited 1 time in total.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Project Have Blue

Postby Oz » Tue Jun 17, 2003 1:38 pm

The NightHawk is here http://www.simviation.com/fs2000military13.htm Hey i think i saw a rudder pedal tutorial at freeflightdesign.com, might wanna check it out. Also, i am currently finishing up a realistic jet pilot figure based on the one i uploaded here but with the jet helmet and mask and all. IF you want ill send it to you when i finish it, probably today.Ill try and see if i can find some seat textures but i cant promise anything since im gonna be real busy. For the canopy, i think i sort of have an idea of a texture...
User avatar
Oz
Captain
Captain
 
Posts: 895
Joined: Sun Dec 15, 2002 2:08 am

PreviousNext

Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 303 guests