I've modelled the landing lights into Gmax to work with the animation of the landing gear,and the lights work. But what can I do to make the light itself also illuminate? see the pic
just for reference, I use Gmax and FS9SDK and for FS9




Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i

Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Did you assign your lightmap to the Self-Illumination slot in the Material Editor?


Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Click on any one of the "NONE" buttons and drag it to the Self-Illumination slot to delete the current filename.
Now click on Self-Illumination's "NONE" entry and browse for your "landinglight_L.bmp" file.
BTW, you can delete all but the forward facing polygon on your "boxes" to eliminate the other five unused polygons...


Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
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