GMax vs FSDS?

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Re: GMax vs FSDS?

Postby garryrussell » Wed May 19, 2010 7:51 am

You certainly can make that sort of thing in FSDS.

Take a look at Rick Pipers models ;)

Some things are easier to do at that level in max but it is possible in FSDS
Last edited by garryrussell on Wed May 19, 2010 7:53 am, edited 1 time in total.
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Re: GMax vs FSDS?

Postby SkyNoz » Fri May 28, 2010 3:37 pm

Well from my own experience using both, much people say that Gmax is really challenging to learn whitch it is... However, when I used FSDS it was and still is challenging for me to learn and use the tools effectiently to develop a detatiailed model. I was limited to certain detail and whatever modelling I wanted to do, the time was cut in half using Gmax. Gmax is a very challenging program, but will take your creativity to the next level. I recomend using both programs, but keep maybe FSDS as a priority and slowly use Gmax here and there to explore what capabillities you can achieve. To me FSDS is like the apple of design programs as Gmax is the pc. Hope this insight helps...
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Re: GMax vs FSDS?

Postby MIKE JG » Sat Aug 07, 2010 10:45 am

Do you like Coke or Pepsi??

That's pretty much what it boils down to.

BTW, I have put together a 6 part "Basics" video tutorial series (available at the MAIW website) on FSDS which will cover most of the stuff you need to know "before" you start producing models in FSDS.

I've since started on a scenery modeling tutorial series and will eventually get to an AI aircraft video tutorial series, all for FSDS users.

Like everyone has said, FSDS is more user friendly but has less capability than Gmas or 3dsMax.  So if you are a die hard FSDS user like myself, you simply learn the work arounds.  ;)
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