Animation in GMax with FSX SDK

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Re: Animation in GMax with FSX SDK

Postby Fr. Bill » Tue Dec 22, 2009 2:57 pm

There is also the possibility of a "rogue vertex" that is unattached to any other part, which will cause a HUGE "bounding box" to be created...

...which will in turn cause the viewpoint in Spot View to be too far away from the a/c.

You can quickly check this by setting Max/GMax to display "Bounding Boxes" instead of your mesh...  ;D
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Re: Animation in GMax with FSX SDK

Postby JoBee » Tue Dec 22, 2009 3:24 pm

I don't know if this pertains to FSX, in FS9 the initial camera position in spot view and the select-a-plane viewer screen is set by the aircraft parking radius.

Hope this helps.

cheers,
Joe
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Re: Animation in GMax with FSX SDK

Postby BrandonF » Tue Dec 22, 2009 4:10 pm

[quote]Brandon, I cannot figure out by judging with the runway if the plane is properly scaled? what I mean by that is , place your model next to a default cessna, and judge the relation in size? the problem could be that your overall scale of the model is incorrect. for example the overall length of your model inicates 1 units in m, and you used 10 units in cm instead of 100, thus your scale is out. Although your primary units is 1unit is = 1m. What I am trying to say is check your model scale as well??
another thing, i dont know FSX at all, but isn't there a place in the CFG where you can set the viewpoint scale or position??

Also check the position of your model in relation to the 0,0,0 coordinates in gmax? It should be at the COG more or less?
just trying to help!
Last edited by BrandonF on Tue Dec 22, 2009 4:12 pm, edited 1 time in total.
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Re: Animation in GMax with FSX SDK

Postby Fr. Bill » Fri Dec 25, 2009 3:50 pm

There's a new tool at FS-Developer's that will allow you to reset the radius in the .mdl file of an FSX model.

If your model is FS9, you can use the old AFCAD tool to reset the radius.
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