I wouldn't cloud your learning with air file stuff yet. Concentrate on getting the aircraft.cfg file perfect, first.
The contact points can be the trickiest.. especially the gear and their animation. You can SEE the slightest error there, whereas a fudged flight-dynamic is kinda vague and open to interpretation. There's no question that there's something wrong, when gear sink or float.. or what looks like properly setup contact points that sink into the ground when the gear are stressed (landing, going over bumps, applying brakes).
This is where you have to be thinking ahead. You need to set up the gear to allow for static AND active compression..
I'm going to post a shot of my current project..
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