AIR file editor

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AIR file editor

Postby JakesF14 » Fri Oct 23, 2009 1:04 am

Does someone knows where to find a stand alone AIR file editor? I've downloaded a few, but they all require FS9 or FSX to be installed on the machine. and I work mostly on my notebook, and does not have any game installed
Last edited by JakesF14 on Fri Oct 23, 2009 1:12 am, edited 1 time in total.
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Re: AIR file editor

Postby microlight » Fri Oct 23, 2009 2:14 am

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Re: AIR file editor

Postby Brett_Henderson » Fri Oct 23, 2009 5:46 am

I wouldn't cloud your learning with air file stuff yet. Concentrate on getting the aircraft.cfg file perfect, first.
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Re: AIR file editor

Postby JakesF14 » Fri Oct 23, 2009 6:07 am

I wouldn't cloud your learning with air file stuff yet. Concentrate on getting the aircraft.cfg file perfect, first.


I understand. Was only wondering if there was any info or filenames in the AIR file that was keep throwing me out. But will leave the AIR file for now. I am adopting also a Business jet's air file, so the characteristics would be more accurate than say a 737's AIR file.
maybe I am over-enthusiastic?

I really appreciate the help!
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Re: AIR file editor

Postby Felix/FFDS » Fri Oct 23, 2009 6:40 am

Brett's suggestion is right on.

I'm no expert flight dynamicist myself, so all of my lightlane models fly suspiciously like a Piper Cub   (or a way underpowered Extra).  But at least they sit correctly on the tarmac (or grass, as the case may be).

One of these days I'll get around to tweaking more than the contact points, etc.
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Re: AIR file editor

Postby JakesF14 » Fri Oct 23, 2009 6:53 am

[quote]Brett's suggestion is right on.

I'm no expert flight dynamicist myself, so all of my lightlane models fly suspiciously like a Piper Cub
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Re: AIR file editor

Postby Brett_Henderson » Fri Oct 23, 2009 7:23 am

The contact points can be the trickiest.. especially the gear and their animation. You can SEE the slightest error there, whereas a fudged flight-dynamic is kinda vague and open to interpretation. There's no question that there's something wrong, when gear sink or float.. or what looks like properly setup contact points that sink into the ground when the gear are stressed (landing, going over bumps, applying brakes).

This is where you have to be thinking ahead. You need to set up the gear to allow for static AND active compression..

I'm going to post a shot of my current project..
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Re: AIR file editor

Postby DaveSims » Sat Oct 24, 2009 6:36 pm

The contact points can be the trickiest.. especially the gear and their animation. You can SEE the slightest error there, whereas a fudged flight-dynamic is kinda vague and open to interpretation. There's no question that there's something wrong, when gear sink or float.. or what looks like properly setup contact points that sink into the ground when the gear are stressed (landing, going over bumps, applying brakes).

This is where you have to be thinking ahead. You need to set up the gear to allow for static AND active compression..

I'm going to post a shot of my current project..



Something I've noticed as a non-modelling simmer, is when the center of movement of the aircraft is not located properly (which I'm guessing is a modelling issue).  Examples of this are aircraft that appear to slide from side to side on the mains while turning on the ground, or the gear leaving the pavement before the aircraft actually lifts off (during rotation).  Those just drive me buggy!   :D
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Re: AIR file editor

Postby JakesF14 » Sun Oct 25, 2009 12:09 am

Ahh the problem wasnt with the Cfg or AIR file! Installed Fs9 on my notebook and now my model works like a dream!
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Re: AIR file editor

Postby Felix/FFDS » Sun Oct 25, 2009 12:53 pm

YEs... running Flight Simulator is a great way to see your model in action.. !!  :)
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