I was curious of how polygons are dealt with in terms of making an AC (AI and regular AC).
Every shape you see in the sim is made up of polygons, which are flat 2D shapes. The more polys used to make a given shape, the harder a computer has to work to display it.
So how do we take a bunch of flat 2D shapes and create 3D objects?
A good analogy would be to think of a round cross-section fuselage as being made with a bunch of Popsicle sticks glued together along the edges.
If the sticks are very narrow the fuselage will look round (user aircraft). However, if you make each individual stick wider you can use a lot less for the same diameter (AI). This will be noticeable when viewed up close, but make it easier for the computer to display them.
This is all done at the modeling stage, as end user we really have no control over it. Except in the decision of what addons we want to use.
Hope this helps,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.