Diving nose wheel!

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Diving nose wheel!

Postby Dickert » Tue Mar 10, 2009 9:31 am

I
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Re: Diving nose wheel!

Postby Travis » Tue Mar 10, 2009 12:56 pm

Try turning the dampening up on that wheel.  Should be the 11th number in the contact point sequence.
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Re: Diving nose wheel!

Postby Brett_Henderson » Tue Mar 10, 2009 1:21 pm

When the nosewheel "dives" into the ground, it's because the total suspension travel defined in the cfg file is greater than the travel animated into the model (keyframes 101-200)..

As MSFS tries to continue compresing the suspension PAST what the model can do.. it just "forces" the wheel into the ground (because it thinks the suspension is still compressing)


You need to measure the total suspension travel, from within the modeling program (101-200).. and then go from there..
Last edited by Brett_Henderson on Tue Mar 10, 2009 1:22 pm, edited 1 time in total.
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Re: Diving nose wheel!

Postby Brett_Henderson » Tue Mar 10, 2009 1:27 pm

Here's a similar topic from last week...  read my last post..

http://www.simviation.com/cgi-bin/yabb2 ... 1236282178
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Re: Diving nose wheel!

Postby Dickert » Wed Mar 11, 2009 12:36 am

Hi Brent,

Thanks for the help.
Last edited by Dickert on Wed Mar 11, 2009 12:38 am, edited 1 time in total.
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Re: Diving nose wheel!

Postby Brett_Henderson » Wed Mar 11, 2009 8:50 am

:D
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