by Brett_Henderson » Tue Mar 10, 2009 1:21 pm
When the nosewheel "dives" into the ground, it's because the total suspension travel defined in the cfg file is greater than the travel animated into the model (keyframes 101-200)..
As MSFS tries to continue compresing the suspension PAST what the model can do.. it just "forces" the wheel into the ground (because it thinks the suspension is still compressing)
You need to measure the total suspension travel, from within the modeling program (101-200).. and then go from there..
Last edited by
Brett_Henderson on Tue Mar 10, 2009 1:22 pm, edited 1 time in total.