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by Fr. Bill » Thu Jan 01, 2009 2:24 pm
[quote]And what does the "file=$texture_A.bmp" do if the texture= line is the one the gauges actualy go to? Some have it and some don't.
[Vcockpit02]
file=$texture_A.bmp
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by brettt777 » Thu Jan 01, 2009 2:28 pm
Okay I have found a viewer that will show me what texture is assigned to what surface, but will it tell me about these special textures that are invisible? What else is special about them besides they are invisible? Do they start out as regular bitmaps or dds files and then made transparent?
The best way to visualize what the $filename is...
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by Fr. Bill » Thu Jan 01, 2009 2:43 pm
[quote]The best way to visualize what the $filename is...
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by Brett_Henderson » Thu Jan 01, 2009 3:59 pm
Yeah.. lotsa cross-talk.. as in jumping from one concept to another, before fully understanding any of them..
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Brett_Henderson on Thu Jan 01, 2009 4:03 pm, edited 1 time in total.
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by Fr. Bill » Fri Jan 02, 2009 2:28 pm
[quote]Yeah.. lotsa cross-talk.. as in jumping from one concept to another, before fully understanding any of them..
Last edited by
Fr. Bill on Fri Jan 02, 2009 2:29 pm, edited 1 time in total.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
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by Brett_Henderson » Fri Jan 02, 2009 3:33 pm
gestalt:
A physical, biological, psychological, or symbolic configuration or pattern of elements so unified as a whole that its properties cannot be derived from a simple summation of its parts.
That's my new, favorite word
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Brett_Henderson on Fri Jan 02, 2009 3:36 pm, edited 1 time in total.
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