prop_still, prop_slow, prop_blurred are equivalent to prop0_still, propp_slow, prop0_blurred, respectively - and those a are (basically) valid tags for FS2004.
For FS-X, it doesn't matter what you call the *part*, as long as you associate the animation correctly with animation tool (gmax) or in FSDS, tag it with the appropriate tag ...
HI Felix Thank you for your reply. sorry it is FS9, So I can used prop0_* for #1 Engine. that Will make it simple. prop,mixture, throttle, all start with "0". I have it setup so when I start #2 the the prop will not turn in less #1 is running. LOL Back to work thank again Rich
HI I was wondering if is possible make a toggle switch that could be used to switch from ground to flight idle. if so how would one wright it, I wouldn't know where to start.
Hi Thank for the come back, sorry I didn't word it right. On the king air 350 ECU panel, The two right leavers call fuel cut off, all so switch from high idle to low idle. I would like to do the same with toggle switches.
This XML, switch them, But it used one switch for all eng and switch to hight idle at 30% throttle. I want to switch each eng like the king air with toggle switches.
i think i get what you're saying.. you want flipswitches to control fuel cutoff...
well, the default 747 has them, or even the 737, those are disguised as little levers on the base of the throttle quadrant, but they do work as switches
the MakeMDL SDK should have the tagnames for them
if you want to preserve the functionality of the KingAir's levers, but have your own look like switches, it's just as simple, tag your switch with the KingAir lever name (which should also be found on the SDK)
switches and levers all work te same way, they are animated parts, which, in theory could look like anything, once clicked they perform their animations in accordance to what the behaviour set by the tagname you give them dictates
Cheers
Last edited by HarvesteR on Thu Dec 18, 2008 3:45 pm, edited 1 time in total.