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by Bob70 » Wed Aug 06, 2008 2:32 pm
Anthony Vos is doing the repaint with modern 32bit reflective textures
Hi Nick
Thats great news. I know you are very busy, but is there any tentative date for the release date yet?

Bob

Camelback Mountain....Looking north from Sky Harbor Int.
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Bob70
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by NickN » Wed Aug 06, 2008 4:01 pm
Bob
4 items holding up the works
1.
I wanted a repaint on it and that will take a bit of time. I dont know if Anthony will do a navy blue or upgrade the current paint scheme which by the way is correct too at this point but will talk with him about it soon. Since Anthony is helping the repaint will get done
2. In order to make her fly like the real deal it really requires the code available in Acceleration and that is what I coded for originally however I want to make sure those without Acceleration get a close rendering of the same flight ability. In order to do that I have to go back to the drawing board and code differently essentially making 2 versions of the same aircraft in configuration and letting the user install the correct version for their sim
3.
Although the gauge package selected works several of the gauges in that package were not accurate for this aircraft in readout and since the plane is being designed to fly like its real world counterpart it requires I XML code edit many of the gauges, edit the gauge bitmaps and add XML hidden gauges too in order to instruct the aircraft to respond right. Thats almost complete now and after that the final layout for the overhead will be completed
4.
GEX EU is in full swing again after we took a break from it so I am pressed for spare time
I cant give an ETA although the Acceleration version without the repaint with be ready for testing within 2 weeks at most. I would prefer to release as one package over releasing 2 versions and another repaint.
Just be awre this project is underway and it will get completed.. its not getting lost in the shuffle.
Last edited by
NickN on Wed Aug 06, 2008 4:12 pm, edited 1 time in total.
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by Bob70 » Wed Aug 06, 2008 4:29 pm
Bob
4 items holding up the works
1.
I wanted a repaint on it and that will take a bit of time. I dont know if Anthony will do a navy blue or upgrade the current paint scheme which by the way is correct too at this point but will talk with him about it soon. Since Anthony is helping the repaint will get done
2. In order to make her fly like the real deal it really requires the code available in Acceleration and that is what I coded for originally however I want to make sure those without Acceleration get a close rendering of the same flight ability. In order to do that I have to go back to the drawing board and code differently essentially making 2 versions of the same aircraft in configuration and letting the user install the correct version for their sim
3.
Although the gauge package selected works several of the gauges in that package were not accurate for this aircraft in readout and since the plane is being designed to fly like its real world counterpart it requires I XML code edit many of the gauges, edit the gauge bitmaps and add XML hidden gauges too in order to instruct the aircraft to respond right. Thats almost complete now and after that the final layout for the overhead will be completed
4.
GEX EU is in full swing again after we took a break from it so I am pressed for spare time
I cant give an ETA although the Acceleration version without the repaint with be ready for testing within 2 weeks at most. I would prefer to release as one package over releasing 2 versions and another repaint.
Just be awre this project is underway and it will get completed.. its not getting lost in the shuffle.
Thanks for the update Nick. No sweat no hurry. My birthday is not till Sept 23rd. ;) ;D

Bob

Camelback Mountain....Looking north from Sky Harbor Int.
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Bob70
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by NickN » Wed Aug 06, 2008 4:43 pm
LOL!
I would think it will be before then!!
When I said I had to go back to the drawing board for non-Acceleration that did not mean I have to start from scratch... just replace the Superchargers with turbo chargers which work differently so it will take a bit of time to program and test for closely running engine dynamics and similar aircraft response between Accel and non-accel
Last edited by
NickN on Wed Aug 06, 2008 4:45 pm, edited 1 time in total.
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