Bad export

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Bad export

Postby skyflirt » Wed Jul 09, 2008 4:35 am

Hello

I have a problem when exporting my model for FS9 from Gmax. The problem visible in the interior (virtual cockpit) model. The pictures showing the altimeter's frame, the first (good) one is from Gmax and the second (bad) is in FS. As you can see the frame is a nice "circle" in Gmax, but
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Re: Bad export

Postby Alejandro Rhodes » Wed Jul 09, 2008 5:22 am

I think you should better made a gauge rather than make it in gmax ,I don't know what 's causing that damage ,

NO is not the the SAME general Graphics .Makemdl9 is a compilator that uses  BGL code(FS9) , while Modeldef.xml using the rest of the plugins is a compilation under XML code(FSX)

I never seen before that issue ,maybe the piece is too small if it a gauge and inside the game doesn't renderize is well
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Re: Bad export

Postby skyflirt » Wed Jul 09, 2008 5:43 am

The frame of the altimeter is the part of the visual model, so it's not a gauge, it's just a 'simple' part.  

I made a test : picked my model's interior in Gmax and exported it alone, so in FS it is displayed as exteriror model. In this case my gauge's frames displaying good, just as I see it in Gmax. It is a difference between rendering exteriro and interior models?!
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Re: Bad export

Postby Fr. Bill » Wed Jul 09, 2008 12:10 pm

This is an issue that has been cussed and discussed for years.

FS9's MakeMDL.exe has an exterior model resolution of 1mm. The interior model's resolution however is limited to 4mm.

What this means is that all vertices closer than 4mm are "collapsed" into an wrinkled mess, sort of like crumpled aluminum foil...
Last edited by Fr. Bill on Wed Jul 09, 2008 12:11 pm, edited 1 time in total.
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Re: Bad export

Postby Gaspen » Wed Jul 09, 2008 12:22 pm

Shit  :'(
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Re: Bad export

Postby Fr. Bill » Wed Jul 09, 2008 12:26 pm

[quote]Shit
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Re: Bad export

Postby Travis » Wed Jul 09, 2008 3:26 pm

What's the diameter of the gauge, the diameter of the piece around the gauge, and the number of polys in that piece?  Also, how did you create it?  I have a method that has never failed for me in creating things of just this type, but I need to know what you have already done to describe the method.
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Re: Bad export

Postby skyflirt » Wed Jul 09, 2008 4:11 pm

The face of the gau and the piece around the gau is one part, I signed it with red on the pics. The whole diameter is about 8cm (~3 inches) and the part counts 65 polys. I created it from a simple 32-sided cylinder

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Re: Bad export

Postby Travis » Wed Jul 09, 2008 11:46 pm

Try this:

Measure one of the beveled edges' segment's length.  Now create a cylinder that has a diameter of (say) .125 cm, 8 sides and a length 32 times the length of the beveled edge.  You now have a cylinder that is the same height as the beveled parts are around.

Place a bend modifier on the cylinder and set it to 180 degrees.  This will give you a circle that is the exact same size as the beveled edges.  Now center the midpoint on the object and delete one half (back half) of the cylinder's polys.

Move the object to the exact spot that the beveled edges are and delete the beveled edges.  Now export and see if your issue isn't solved.
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Re: Bad export

Postby skyflirt » Thu Jul 10, 2008 2:46 am

Thanks, I take a try.

Today I measured the part : there's no vertices within 4mm, the smallest distance between the vertices is above 6mm...strange  :o
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Re: Bad export

Postby skyflirt » Thu Jul 10, 2008 3:58 am

I tried your method,Locke, but I have the similar result
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