Import to FSDS????? .x and Blender to FSDS

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Import to FSDS????? .x and Blender to FSDS

Postby Berserk » Wed Apr 30, 2008 2:04 pm

HI all

i'm wondering if some one knows how to import to fsds, the program can export to *.x, but can fsds import *.x??? is there a plugin or something like that

Thanks a lot

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Re: Import to FSDS????? .x and Blender to FSDS

Postby Travis » Wed Apr 30, 2008 3:56 pm

You may not be able to port directly to FSDS, but I don't know much about the program.

What I would do instead is search the internet for converter programs for what Blender can export to (a whole lot of formats) and what FSDS is actually able to import.

Start by typing something into your favorite search engine such as "x file converter" or "*.x to _______" and replace the blank with whatever FSDS can import easily.

Be aware that most times, importing this way can result in a fair amount of transition noise, meaning inverted polys and parts rotated incorrectly.  I have found that converting something that doesn't readily import to your program leads you to harder problems than just recreating the whole project from scratch yourself.
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Re: Import to FSDS????? .x and Blender to FSDS

Postby Felix/FFDS » Wed Apr 30, 2008 6:20 pm

ANswered in the FFDS forum, but the gist is:

COnvert the x file to an *.lwo file and then use the CVA converter to import it as an fsc into FSDS.
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Re: Import to FSDS????? .x and Blender to FSDS

Postby Berserk » Fri May 02, 2008 6:10 pm

Be aware that most times, importing this way can result in a fair amount of transition noise, meaning inverted polys and parts rotated incorrectly.


Sadly but true, however there're times where its necesary  :-/

Thanks both for your help
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