Prop and engine in place...

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Prop and engine in place...

Postby Wing Nut » Wed Jan 16, 2008 9:50 am

Ok, another big step completed.  This is not my engine, but a design I borrowed.  I found it more time saving than going through all of the hassle of making one, as I want to be done with it some time this century.  For the prop I created the hub and blades with cylinders the used the connect operation to join them.  Once textures are applied to them, they will look much better...

Image

Image
Last edited by Wing Nut on Wed Jan 16, 2008 4:55 pm, edited 1 time in total.
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
User avatar
Wing Nut
Colonel
Colonel
 
Posts: 12720
Joined: Tue Jan 01, 2002 6:25 am

Re: Prop and engine in place...

Postby Dornep » Wed Jan 16, 2008 12:15 pm

Man this thing is really starting to come together.

How many faces so far? The engine looks very detailed, are those spark plugs and wires I see?

Coming along very nicely.  :)
My Gaming Rig.
CPU:PII 400MHz RAM:32MB SDRAM GFX:Quantum Raven 16MB PCI CDR:12X CD-Rom OS:Dos
User avatar
Dornep
2nd Lieutenant
2nd Lieutenant
 
Posts: 67
Joined: Tue Sep 21, 2004 11:03 pm
Location: Florida

Re: Prop and engine in place...

Postby Wing Nut » Wed Jan 16, 2008 12:35 pm

41288

Is that really high?  :o

The vast majority of these are going to be in the cockpit, I'm sure.  

     Image

Here it is with the edged faces on...

Image
Last edited by Wing Nut on Wed Jan 16, 2008 12:53 pm, edited 1 time in total.
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
User avatar
Wing Nut
Colonel
Colonel
 
Posts: 12720
Joined: Tue Jan 01, 2002 6:25 am

Re: Prop and engine in place...

Postby DaveT » Wed Jan 16, 2008 4:21 pm

excellent Kevin,keep up the good work mate

cheers
Dave ;)
User avatar
DaveT
Major
Major
 
Posts: 2260
Joined: Thu Jan 31, 2002 7:46 pm
Location: KGSO

Re: Prop and engine in place...

Postby Travis » Thu Jan 17, 2008 12:35 am

That seems like a good balance between visual smoothness and poly count, although you might want to check on the counts for the wheel boots, as they seem like they have more polys than necessary.  But that is only a matter of opinion, of course.

That engine is one I have thought about using a couple of times.  It's a very accurate design and very well thought out.  FFDS, right?
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Prop and engine in place...

Postby Wing Nut » Thu Jan 17, 2008 1:58 am

Once the textures are in place, it's a beautiful thing.  It is FFDS, and much thanks to Felix and the crew over there for posting it.  I need to remember t send him an e-mail and let him know I snagged it.

When I put the wheels in it will eliminate a lot of the poly's on the wheels.  I'm not sure how many poly's would be too many, though I think I remember one guy coming in at over 100,000 and people were in shock about it.  That was back in FS2004 though...
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
User avatar
Wing Nut
Colonel
Colonel
 
Posts: 12720
Joined: Tue Jan 01, 2002 6:25 am

Re: Prop and engine in place...

Postby Travis » Fri Jan 18, 2008 2:59 am

Try not to go over around 100k polys, since that will annihilate some people's systems.

However, polygons are not the main mem-eater that they could be.  Textures will consume processor power more than anything, so you should concentrate on making the texture files as low as possible.  The fewer you have, the better.  1024 x 1024 for several parts is better than 512 x 512 for one part.
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Prop and engine in place...

Postby Wing Nut » Fri Jan 18, 2008 4:12 am

Thanks for the feedback guys, I appreciate it.  It's still a long way to launch...

I'm at 48k now on the poly's...

That shouldn't be a problem, as modeling is almost complete.  I really only have the vertical stabilizer and the interior of the cockpit to go.  I have the elevators done now, the wheels done, and all of the wires, so that's not a whole lot left.  Even the stuff in the cockpit is basic items like the seat and walls.  Fortunately, there's not a bunch of framework to show in this thing.

As for textures, again, not a problem.  The thing is two basic colors, red and black, with a few for the cockpit....  :D
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
User avatar
Wing Nut
Colonel
Colonel
 
Posts: 12720
Joined: Tue Jan 01, 2002 6:25 am


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 279 guests