Will GMAX get easier?

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Will GMAX get easier?

Postby Groundbound1 » Fri Oct 26, 2007 8:25 pm

Got the program, saved links to the tutorials, getting used to the UI. Frankly, having ZERO gmax experience, I'm feeling a bit overwhelmed. I'm amazed there are ANY freeware aircraft models available! Like anything else, I realize that the more I use it, the more it will become "second nature", but what I want to know is this: How long should it take a confident modeler to make a nice complete model? A very broad and general question I know, but looking at the real aircraft and seeing ALL the little nubs and bumps needed to make the model complete, it seems like it could take years. I know to start small, and keep it simple at first, and I understand it all depends on how in-depth I want the model to actually be. Can a fair model be turned out in hours, days, months, or years?
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Re: Will GMAX get easier?

Postby Dornep » Fri Oct 26, 2007 8:48 pm

I started modeling in FSDS, then tried Gmax after I had become used to the simple FSDS UI. That was a big mistake as it seemed to make everything 10 times more complicated then it really was.

It will get easier, everyone who has ever created a 3D model has gone through the same thing your going through. Once you become accustomed to the Gmax UI, things will move along much faster. You will know which techniques work and which ones don't. Once you know where everything is at and what it's function is, modeling will become second nature, just as you said.

For me the model is the easy part, the real work involves the coding and testing of parts like the panel, airfile, textures, etc, etc.

Just as you said in your post.. Start small, don't try and make your 1st release a 70k poly B-52. There are people on this forum with years of FS design experience, and can more then likely help you with any problem you may run into along the way.

Good Luck
Last edited by Dornep on Fri Oct 26, 2007 8:48 pm, edited 1 time in total.
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Re: Will GMAX get easier?

Postby Fr. Bill » Fri Oct 26, 2007 10:49 pm

How long? As long as it takes.  As far as I'm concerned, none of my fourteen models is ever "completed."  I just finally reached a point where I said "Enough already!"

I could tinker on any of 'em forever and still find more things I could improve, simplify, et cetera.

But, speaking on a more pedestrian level, I figure an average of eight months for my commercial projects.
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Re: Will GMAX get easier?

Postby Brett_Henderson » Fri Oct 26, 2007 10:51 pm

My first GMAX model was a simple Europa XS for FS2002. Basic animations,, VERY basic texturing. Starting from absolutely no experience, it took about 3 months, working 2-3 hours EVERY day.

Since then I've modeled a Cessna 210 and Piper Cheyenne in FSDS... And then a Piper Mojave in FSDS (my first VC). Those were 6 month ordeals each.

I switched back to GMAX for my most recent creation; the FSX only, Cessna 177RG with my first, decent VC (it made it into this month's freeware cover CD on PC Pilot magazine)... That model took every bit of 500 man hours over a 9-month period... even after all my previous experience.

Currently, I'm about 50% of the way through a Cessna 310. I've been at that beast for about 4 months.

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You'll find that it goes in spurts. Like for that C210. I breezed through a good chunk of the rough modeling.. but got hung up for a MONTH, trying
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Re: Will GMAX get easier?

Postby Groundbound1 » Fri Oct 26, 2007 11:26 pm

Whadda ya know Brett! I don't get PC Pilot on a regular basis, but I just got the issue you're talking about because they put my fire effect on the same disk! Well done ! ( A true honor, to be sure!)

Well, I'll probably tinker with GMax from time to time, but I don't think I'll be publishing anything other than effects for a while.

Now, I've been hearing from alot of sources that FSDS is easier to use than GMAX. How do the models from each compare? Is FSDS worth the price?
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Re: Will GMAX get easier?

Postby Brett_Henderson » Fri Oct 26, 2007 11:39 pm

FSDS is most definately worth the price. And it is less intimidating.. It's less likely to scare you away..

The quality of the model is up to the modeler. Neither program is superior in that regard. When it's all fleshed out, it's just vertex manipulation.. the polygons are just along for the ride. FSDS is easier at first.. but you'll find that the complex modeling is more intuitive and utile with GMAX.. The bult-in modifiers make it more flexible... The simplest thing like soft-selection of vertice groups makes more complex shaping, in less time. The uniform/non-uniform scaling is something that's hard to live without, too.. and when you mix two functions like those... well.. you'll find out. And for complex texturing mapping, GMAX is actually easier (once your over the learning curve).

(I'm playing with your effects as we speak
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Re: Will GMAX get easier?

Postby Groundbound1 » Fri Oct 26, 2007 11:41 pm

;D The pack I sent them was only the first set. I didn't finish the second pack until it was too late.
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Re: Will GMAX get easier?

Postby Katahu » Fri Oct 26, 2007 11:48 pm

I went through the same dang thing. My first real model was a weird-looking version of the Moller skycar, but it ended up being posted as an adoptable file at SimV. Later on, I became experienced with DVC modeling. After that, I found my niche in car modeling. 8-)
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Re: Will GMAX get easier?

Postby Boeing227 » Mon Oct 29, 2007 1:34 pm

BTW Katahu or Jessy whatever your name its, did you use GMAX to make your 1998 Porsche 911 GT2 model. I have ways I can revise it and stuff and complete it.
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Re: Will GMAX get easier?

Postby Katahu » Mon Oct 29, 2007 11:43 pm

Yeah, it was modeled and compiled using Gmax. But if you read the description on the latest update of the Porsche, I lost the source file a long time ago. That's why I have a later project in waiting that will feature a newly-modeled Porsche.
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