How to aligne flame effect on exhauss pipe

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How to aligne flame effect on exhauss pipe

Postby Woodylepic » Tue Mar 27, 2007 10:10 am

Hi


I try to put flame at startup of my engine whit  effect  file   fx_engstrt_Pl8.fx

but i c'ant figure out how to put the flame at correct position ? :'(


How to aligne Fx effect on a desired position like exhauss pipe
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Re: How to aligne flame effect on exhauss pipe

Postby alrot » Tue Mar 27, 2007 12:03 pm

did you check the aircraft.cfg? It must be a line with this fx_engstrt_Pl8.fx and its position like for example;   fx_engstrt_Pl8.fx 60, -34 ,100,38   ,... something like that
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Re: How to aligne flame effect on exhauss pipe

Postby Nick N » Wed Mar 28, 2007 6:19 pm

[quote]Hi


I try to put flame at startup of my engine whit
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Re: How to aligne flame effect on exhauss pipe

Postby Woodylepic » Thu Mar 29, 2007 2:39 pm

my engstartup effect is in effect section
Last edited by Woodylepic on Thu Mar 29, 2007 2:53 pm, edited 1 time in total.
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Re: How to aligne flame effect on exhauss pipe

Postby Nick N » Thu Mar 29, 2007 2:52 pm

[quote]So all position of smoke and flame was in aircraft.cfg not in the effect
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Re: How to aligne flame effect on exhauss pipe

Postby microlight » Tue Apr 03, 2007 2:25 pm

Nick,

I agree that it's more difficult to place a [smokesystem] effect with great accuracy than it is with the [lights], but that's because of the 'feature' of FS9 (and FS2002) where the vertical location parameter has no effect, and you therefore have to use the Y offset value in the .fx file to fine tune the vertical location. 'Tis possible though.

Even though you've got all those nice switches to play with if you use the [lights]!   ;D

;)
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Re: How to aligne flame effect on exhauss pipe

Postby Woodylepic » Tue Apr 10, 2007 1:55 pm

After some intensive testing have find how to resize and aligne all my  flame and smoke effect  :)


Thank for the help !
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Re: How to aligne flame effect on exhauss pipe

Postby Nick N » Sat Apr 14, 2007 3:46 pm

[quote]Nick,

I agree that it's more difficult to place a [smokesystem] effect with great accuracy than it is with the [lights], but that's because of the 'feature' of FS9 (and FS2002) where the vertical location parameter has no effect, and you therefore have to use the Y offset value in the .fx file to fine tune the vertical location. 'Tis possible though.

Even though you've got all those nice switches to play with if you use the [lights]!
Last edited by Nick N on Sat Apr 14, 2007 3:53 pm, edited 1 time in total.
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Re: How to aligne flame effect on exhauss pipe

Postby Woodylepic » Sat Apr 14, 2007 4:32 pm

Thank now its work !

But i have a little proble its only work whene the light is on ? :'(

any idea why its only work whene light is on (i have test some other plane whit flame effect and they not have this probleme ?
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Re: How to aligne flame effect on exhauss pipe

Postby Nick N » Sat Apr 14, 2007 5:16 pm

Thank now its work !

But i have a little proble its only work whene the light is on ? :'(

any idea why its only work whene light is on (i have test some other plane whit flame effect and they not have this probleme ?



Yes, unless you use a control gauge which switches the light on and off based on the throttle. Many planes do that or use the SMOKESYSTEM (which is tougher to deal with) instead of the lights, either way most of the better ones use an XML gauge to control it. You will loose the function of the light channel being reserved for that exhaust FX but since military jets do not use recognition and other lights a passenger aircraft need, its easy to use a free light switch and never see a problem with the other lights.

That is why I suggested you may wish to look into the packages I posted. They use a XML gauge and a free light switch to turn the FX on and off dynamic and leave you control of the other lights

Here is a clip from my Nicks AI jet Exhaust tutorial...


Lets look at an example. Open the MS_AIRCRAFT.txt file provided in this package. Scroll down to the first aircraft entry which is the Boeing 737-400. Look at the [LIGHTS] heading. You will notice a header that looks like this:

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

The first row of information below the [LIGHTS] heading are the *Light Types* available to the aircraft. I also call these *Light Channels* because they can be switched on and off through a switch or XML gauge. What are missing from the above line are all the available light channels. Microsoft left out 5 more available light types in the line above and it should actually read like this:

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo 10= cabin

In order to have the ability to change effects based on throttle conditions it required a *switched* output to work with so one light channel became the switch. This effects package uses light type 7 from the line above. That is why the recognition light is not available when the effects are applied to an aircraft that normally makes use of that light type (see #1 KNOWN_ISSUES.txt). Now that you understand what all the light types are, the following will be a bit easier to explain.

Below the header and the line shown above there are a list of supporting code lines for each light the aircraft uses. To understand how the simulator references line and the other data of the line... below is an example of a single code line which could be found under a typical [LIGHTS] heading in the aircraft.cfg file:


light.10=7, -17.4, -6.3, -6.0, fx_nicksmokeAI__XXXX
Last edited by Nick N on Sat Apr 14, 2007 5:23 pm, edited 1 time in total.
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Re: How to aligne flame effect on exhauss pipe

Postby Woodylepic » Sun Apr 15, 2007 9:17 am

Thank for the help Guys

Got it to work correcly now ! :o
There is a 100pixle wide, and 10kb large, size limits on Avatars.

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