by Felix/FFDS » Mon Feb 26, 2007 7:44 am
Presuming you do NOT have gmax already installed.
1. When you install the SDK from the FS-X disc, gmax gets placed in a folder. You then have two folders setup:
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\gmax
and
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK
Within the C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\gmax folder, you have the three gmax executables - gmax12.exe; gmax12_help.exe; and gmax12_tutorials.exe. Install each (the default is to c:\gmax) - you'll have to go through the registration process at turbosuid.com - or do the gmax workaround that you can download here at Simviation (don't worry, it's an accepted and allowed workaraound)
Within the C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK are the various SDKs for content creation but with the 3DSMax tools only!! (It does inlcude the FS9 plugin for gmax, but all you could do is create a static object... forget that it's even there). For now, leave the SDK alone, except to read and memorize the documents (written exam in two hours).
2. DOwnload and install the SDK SP1. WHen complete, this download not only updates the SDK documents, but also adds the gmax FS-X gamepack, which gets installed to:
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\FSX_GmaxGamePack
You WILL bodily copy (or move) that FSX_GmaxGamepack and place it into your C:\gmax\gamepacks folder keeping the same structure, etc.
WIthin the FSX_GmaxGamepack folder there will be an FSX_gmax shortcut - send that to desktop and always start your FS-X modelling with that shortcut.
Of course that above instrictions are not etched in stone, and you can change paths, etc. (as you can see in the documents) but keeping it as close to the default installation paths as you can will avoid problems.
CAVEAT:
In the
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK folder you will see a folder called \bin and it has but one file: modeldef.xml LEAVE IT THERE! the gmax plugins are hard coded to look for it in that particular folder.
Felix/FFDS