exporting model from gmax

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exporting model from gmax

Postby jamez » Wed Jan 17, 2007 6:19 pm

I am in the process of building my first airplane model
Last edited by jamez on Wed Jan 17, 2007 6:20 pm, edited 1 time in total.
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Re: exporting model from gmax

Postby Felix/FFDS » Wed Jan 17, 2007 6:46 pm

Do you have the .Net framework installed?  Check again that you have properly installed all components, and especially, that you have installed the gmax gamepack into the gmax\gamepacks folder by copy/pasting the whole thing.

Have you installed the SDK to other than the default location?
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Re: exporting model from gmax

Postby jamez » Wed Jan 17, 2007 7:02 pm

I do have the .NET framework installed.
I copied the whole gampack folder from the flightsimX SDK to the gmax folder. is there anything else I need to copy?

The gamepack folder is in c:\gmax\gamepacks\fsx_gmaxgamepack
I run the gmax executable from this folder as well... The FS Tools show up with the attach point tool and LDName tool etc.
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Re: exporting model from gmax

Postby Katahu » Fri Jan 19, 2007 10:55 am

I'm having the same problem too. I have read the instructions carefully and to the letter and yet I still get the same issue. I even made sure that the procedure regarding the GUID is understood. But still, I get the same "failed to export" issue. There's also the issue that I can't get the XtoMdl utility to work right. In fact, I can t seem to understand how it works.

Our best bet is to simply wait for someone who really does manage to understand how to export directly from Gmax to FSX.

From what I currently understand, when you export from Gmax [using mdlcommander and middleman], you save the X file that's generated, use XtoMdl to then convert the X file into a mdl file. But I don't think i understood it right. So far, I'm sticking with the old fashion way since FSX has some idea on how to understand FS9-based *.mdl files.
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Re: exporting model from gmax

Postby jamez » Fri Jan 19, 2007 1:03 pm

hmmm....
I was trying to use gmax to directly export to .mdl... are mdlcommander and middleman standalone programs to convert .gmax to .x, and then use xtomdl to convert to .mdl?

here is a pic of the aircraft I am working on. I am also building a real one (see www.content2drown.com/sonerai )
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Re: exporting model from gmax

Postby Katahu » Fri Jan 19, 2007 1:59 pm

Yup. Mdlcommander and Middleman are standalone utilities that link directly with the Gmax makemdl utility. They both act like a bridge between Gmax and makemdl so that you can gain greater control on how to export your models.

I can't find a link for them as I forgot where I got them from and I normally install them from a flash drive that I have used for so long.
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Re: exporting model from gmax

Postby jamez » Fri Jan 19, 2007 5:24 pm

I downloaded the fs2004 gmax gamepack, and it is working. I guess I'll use it until I get the FSX gamepack working.
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Re: exporting model from gmax

Postby Felix/FFDS » Fri Jan 19, 2007 6:57 pm


From what I currently understand, when you export from Gmax [using mdlcommander and middleman], you save the X file that's generated, use XtoMdl to then convert the X file into a mdl file. But I don't think i understood it right. So far, I'm sticking with the old fashion way since FSX has some idea on how to understand FS9-based *.mdl files.


NO!

You cannot use mdlcommander and middleman with the FS-X export tools.  It is my understanding that one of the "requirements"  imposed by discreet of the relicensing of the gmax tools was that no intermediate file could be recovered.  In other words, supposedly the x file resulting from the gmax export is passed on directly to xtomdl.exe

With 3DSMax7/8, you first export to the x file, then manually compile.
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