If you are using the FS2004 gamepack, the first thing you need to do is get rid of the groupings, interior and exterior.
1.) Select the exterior group and hide it.
2.) Select the interior group and from the Modifiers dropdown, apply an X-Form parametric modifier to it.
3.) Ungroup the interior group.
4.) Collapse the stack.
5.) Make a control node using a dummy placed at the origin 0,0,0 and name it "interior". Select the top nodes that are parented to the "world" and link to this control node.
6.) Select all of these parts and hide them.
7.) Unhide the exterior group.
8.) Select the exterior group and apply an X-Form parametric modifier to it.
9.) Ungroup the exterior group.
10.) Collapse the stack.
11.) Make a control node using a dummy placed at the origin 0,0,0, and name it "exterior". Select the top nodes that are parented to the "world" and link to this control node.
12.) Unhide the interior.
13.) Make a control node using a dummy placed at the origin 0,0,0 and name it what ever the name of your vehicle is, like "B7373". Link the exterior and interior control nodes to this node.
Now you should have a properly linked FS2004 source with your interior and exterior models. If you have LODs, then you will need to make control nodes for them as well.
B7373
Exterior
B7373_LOD_100
B7373_LOD_50
B7373_LOD_5
Interior
Lou
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