Transparent aircraft

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Transparent aircraft

Postby Gnome » Wed Oct 04, 2006 8:17 am

I have recently been forced to switch to GMAX 1.2 and now everything I create in it is transparent.

Textures are DXT3 - Same as I usually use.

This is for FS2002.

What am I missing?


Thanks


Kev
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Re: Transparent aircraft

Postby Greg Ebnit EApilot » Wed Oct 04, 2006 11:00 am

Hey Kev. It sounds like your light map is making your texures invisible. Is this only happenning when you turn the lights on at night? And are you compiling with has lightmap checked?
Also if when your building the aircraft if you are not using the edit clone from the drop down on the top and then using the mirror modifier from the drop down parametric deformers this will cause the parts to go transparent or textures to be inside out. In my experience you'll have to retexture any parts that you mirror. Grouping and cloning may some times cause the parts to be transparent also.
To fix the lightmap problem you must make an all black texture 256-256 and name it texturename_L or _LM. Then in your material manager click on your _Ts and unlock the ambient and diffuse color. Click on the little square next to ambient choose bitmap then choose the _L or _LM that you made that will link it to your textures and should take care of the trasparencies. Do this for all your textures that are affected.
If this does'nt work there is always a recent post here that has some more info. Try going back a few to find one.
There is yet another way to get around This problem. You could model all your lights and assign gmax materials to them with the name conventions given in the SDK and export without lighmap checked.
Also I have'nt tried this yet but it may work. If your model has lighted windows or tail illumination you could after and without the light map checked just create an texture _L _LM and link it as above and export.
Some of these ideas should help you with your Gmax modeling.
What is the reason you are forced to use Gmax?
Last edited by Greg Ebnit EApilot on Wed Oct 04, 2006 11:02 am, edited 1 time in total.
(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my a
Greg Ebnit EApilot
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Re: Transparent aircraft

Postby Gnome » Thu Oct 05, 2006 6:25 pm

Hi Cosmottic,
I got around the problem by saving the scene in GMAX 1.2, re-loading it into 1.1 and it compiled perfectly. (!?)

Originally, the model (not the first I've had this problem with) failed to compile under 1.1 but compiled under 1.2 but with the reflective surfaces showing transparent.

I'm not sure what 1.2 fixes so that I can compile under 1.1 but that's cool...

LATER:

Ah, I had not checked the bit that tells the compiler that the model is reflective.  Problem solved.  :-)

Thanks for your help.


Kev
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Re: Transparent aircraft

Postby Greg Ebnit EApilot » Thu Oct 05, 2006 7:04 pm

Glad to hear you got it fixed. I did'nt think about the has reflect map. I forget because I use model commander and have the Reflect map as a Parameter in the Parameter file.
(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my a
Greg Ebnit EApilot
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Posts: 483
Joined: Sat Feb 11, 2006 2:21 am
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