by Travis » Sat Jun 24, 2006 12:14 am
BAD IDEA!! Scaling in Gmax often results in having to reanimate things after they are smaller, as well as many other issues in movements, etc.
A better way is to right-click on the little icon in the lower-righthand corner titled "Field of View". Or go to "Customize-->Viewport Configuration". In the lower-rghthand corner of the box that comes up, under "Perspective User View" change "Field of View" to something like 1.5 or so. This will make it possible to zoom in very close on the part you're working on in Perspective View.
I tend not to use the User View as it doesn't show as much depth as the Perspective View, and it only rotates around the center of the scene. In Perspective View, if you hide everything you aren't working on and then Zoom Extents, you are able to rotate around the part you are working on very easily, and as close as you want it.
You can adjust that number in the "Field of View" to anything lower and it will zoom in even closer. I suppose if you just set it to 0 it might cause problems, though.