
Does anybody know how to correctly keyframe the rudder_water_rotate. I've tried key framing it and the stock animation. Key frame freezes in the zero position and stock causes it to spin wildly. I've also tried linking it to a object named rudder but still no go. Rudder_water_rotate is currently linked to rudder_water_deploy. Thanks in advance Greg.![]()
Also so I can be clear should'nt I link rudder_nn to rudder_water_deploy or is this a special case. Also just thought do I have to key frame or will it work as stock? If key frame where do I start frame 0 to 100. Thanks Greg.
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