REGISTRATION NUMBERS? LOOK HERE!!!

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REGISTRATION NUMBERS? LOOK HERE!!!

Postby Threadkiller » Tue Apr 25, 2006 2:32 pm

okay, so...someone toldme that if i created a part and called it "nnumbers" and generated the model then the registration i gavethe model (example: C-SIMV) would appear in the poly just created as it does on the default aircraft...i thought "wouldnt i need to give it some special texture (dummy texture) or special treatment to the part?" so now im still wondering that....and as you can probably guess...my registration does NOT appear ont he model by just namin the part "nnumbers"

i was told it works on g-max...so it shopuld work on FSDS...but how?
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Re: REGISTRATION NUMBERS? LOOK HERE!!!

Postby SilverFox441 » Wed Apr 26, 2006 4:23 am

You need a texture on that part called "DECAL_NNUMBER".

It's similar to working on a VC panel...the texture is a dummy for mapping purposes, FS will replace it in the sim with the actual data. IIRC, you also need an entry in the cfg. file for "atc_id=". Put whatever you want after the "=" it will be re-written once you change things in the sim.
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Re: REGISTRATION NUMBERS? LOOK HERE!!!

Postby Threadkiller » Wed Apr 26, 2006 8:14 pm

THNX STEVE!!!!!!! ;D i was aboutt o give up on the idea haha 8)

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Edit: :( it didnt work :( i followed the same procedure as i do w/the VC gauges..and not luck.

must i used only ONE poly? b/c i have 2 (to shape the piece of fuselage) here's a pic...

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the cfg entry is made and everything... the part is named nnumber and the texture DECAL_NNUMBER is it case sensitive (partname/texture name?) and do i have to have a nnumbers_l and nnumbers_r depending on the side of the fuselage?
Last edited by Threadkiller on Wed Apr 26, 2006 11:03 pm, edited 1 time in total.
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Re: REGISTRATION NUMBERS? LOOK HERE!!!

Postby SilverFox441 » Wed Apr 26, 2006 11:07 pm

You shouldn't be having this problem...!

Check out http://www.aerodynamika.com/cgi-bin/yab ... ;start=1#1

What I described should work...
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Re: REGISTRATION NUMBERS? LOOK HERE!!!

Postby Threadkiller » Thu Apr 27, 2006 3:46 pm

IT WORKS! IT WORKS!! I FIXED IT!! :D :D 8)

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;D

i was using a dummy texture, when i really should've been using a DXT1 with alpha ;D
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