i have learned some new techniques for 3d max in school, which have made my life a lot easier, including using booleans to cut, unite and intersect...
the thing is... i have found that sometimes, the boolean tool doesn't work as expected... when subtracting a shape from a complex mesh, i found that on accasion, it will make the cut, but not fill in the hole....
for example, to cut out the headlights on the hood of my flying car, i superimposed a box over the car body part and used a boolean to subtract the box from the mesh.... this should have created a box shaped dent into the hood, but all it did was cut out the outline of the box, leaving an open hole where the headlights should be
i managed to fix this once by selecting all vertices and welding them with a low threshold to eliminate any loose ends or colocated vertices, but this doesn't seem to work every time
anyone else had this problem? i figure there must be an easy fix or something i might be overlooking... anyways, i thought i'd ask

cheers...
Moach