So how should i start with gmax?

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So how should i start with gmax?

Postby Kaworu » Sat Feb 25, 2006 9:42 pm

Has anyone got any good tips on how to get started with gmax. ??? i've never used it before and i would love some tips on geting started. the tutorials mine came with didn't work very well. got any good starter projects or ideas to learn with  :) thanks :-*

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Re: So how should i start with gmax?

Postby Madcat » Mon Feb 27, 2006 11:39 am

I have started to use Gmax myself. It does get frustrating for sure but this is the tutorial I am using....http://www.planesimulation.com/gmax2.htm

hope it helps
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Re: So how should i start with gmax?

Postby Travis » Mon Feb 27, 2006 8:43 pm

The learning curve starts here:

The Stupid Idiot's Guide to Making an Airplane with Gmax

But I would seriously think about trying to pay a little money for something different (FSDS? ::)), as the last I heard about Gmax was that it was on its way out.  No more support, no more updates, etc.
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Re: So how should i start with gmax?

Postby Felix/FFDS » Mon Feb 27, 2006 8:46 pm

Don't discard gmax just yet.  It's still a viable modelling tool.  IT depends a lot on whether Microsoft can eke out the new eyecandy from the x file received from gmax (and other modelling programs) with the new makemdl that's surely to come out.
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Re: So how should i start with gmax?

Postby Kaworu » Wed Mar 01, 2006 7:16 am

THanks!
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Re: So how should i start with gmax?

Postby rootbeer » Sat Mar 04, 2006 10:09 pm

Just buy abacus' FSDSv2 (v3 is out now) when they have a sale. I got mine for something like $15 when I ordered two other titles. You can get three titles for around $40. I got FDSDv2, Custom Panel Designer (which goes nowhere and does nothing at all) and Warbirds Extreme for around $36.

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Re: So how should i start with gmax?

Postby Kaworu » Sun Mar 05, 2006 6:24 pm

I have herd that gMAX isn't that great to work with at first!
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