converting stuff

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converting stuff

Postby candle_86 » Sun Mar 05, 2006 4:40 am

I have a lot of .mod files made for Star Fleet Command 1-3 and some are rather high poly. Now I can convert back down to 3dmax file format. At that stage what steps do i have to do to convert it to mdl. These files I know are using lights maps, well most are, this basiclly means when you change angels the lights are more/less noticeable on the hull of the craft. Does this need to be removed. I can do some minor work in 3d max and could do changes like this, just not so good at making entire modles. Can a 3d max files be converted to an mdl or are there more steps involved.
Last edited by candle_86 on Sun Mar 05, 2006 4:40 am, edited 1 time in total.
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Re: converting stuff

Postby Travis » Sun Mar 05, 2006 9:43 am

A good first step would be to remove all extraneous stuff from the file.  Things like lighting and such will not be exported into FS, so they don't need to be in the scene.  I have no idea what it would do to the export process, or if it would even register with the compilers, but for safety's sake, you might want to just do away with them.

Nest, take a good look at the poly count.  Anything over about 30,000 polys is going to start affecting the frame rates on most systems.  Try to keep the poly count around 20 to 25,000 to ensure smooth running.

Now, I have no idea about compiling from 3DS Max, but most modellers using the Max series move their work from that to Gmax (freeware stuff from the makers of 3DS Max) and then export using the MS-provided software.  Its a little complicated to set up, but once you get it, things run smoothly.  Try the pinned thread at the top of this forum to find out about Gmax and getting things converted.

As for texture mapping, this is also covered in a tutorial at the top of the forum.  Make sure you read through whatever you can find.  It makes things much simpler the farther you get into all of this.
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Re: converting stuff

Postby candle_86 » Sun Mar 05, 2006 9:56 am

ok poly count isnt that high, these ships are viewed on a screen and are the size of your thumb ive just looked at them closely, there about 10,000 ploies, but for something as big as your tumb i guess it works.
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