WIP _ Mk10 Wellington

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WIP _ Mk10 Wellington

Postby Smoke2much » Wed Mar 01, 2006 2:48 pm

Thanks to some help from you bunch I (with support from Mrs Smoke2much) have been able to almost complete the following:

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There is still a fair amount to do (accurate placement of fin, decent aileron, proper engines, a tailwheel that works without a MakeMDL error etc. ad infinitum) but I think that she is taking shape nicely.  The learning curve with G-Max is pretty steep but I have started to really enjoy it.  There is clearly no hope for me ;)

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Re: WIP _ Mk10 Wellington

Postby Travis » Wed Mar 01, 2006 2:56 pm

The learning curve with G-Max is pretty steep but I have started to really enjoy it.


Ex-cellent . . . another minion has been captured by the wiles of the Dark Side!  Hahaha!!! ;D

Very nice work, there Will.  If I might make a suggestion, see if you can roughen up those textures a bit.  They're a little too smooth to look real.  A LITTLE less shine, and some weathering to boot would do it well.
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Re: WIP _ Mk10 Wellington

Postby Smoke2much » Wed Mar 01, 2006 3:03 pm

Thanks mate!  The textures are still very much a work in progress.  The only way that I can get them to look nice is to use 33bit 1024*1024 jobs that work out at 5-6MB a shot.  I am working on the settings to get less shine etc but I'm not sure what the numbers mean yet ::).

I'll post more shots when she looks more "real"

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Re: WIP _ Mk10 Wellington

Postby Travis » Wed Mar 01, 2006 3:07 pm

33bit 1024*1024 jobs that work out at 5-6MB a shot


:o :o :o :o :o

My goodness, man!  Bring it down a notch!  Just stick with good ol' DXT3 or 32-bit.  It's way too much for a system to handle with 5-6 Mb as a standard!
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Re: WIP _ Mk10 Wellington

Postby Smoke2much » Wed Mar 01, 2006 3:16 pm

I've tried that (DXT3 as opposed to Extended 32Bit 888-8) and it looks OK but the roundel is really blocky.  I will have to detach the roundel pollies as a seperate object and apply the roundel a new texture.
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Re: WIP _ Mk10 Wellington

Postby Felix/FFDS » Wed Mar 01, 2006 3:21 pm

[quote]I've tried that (DXT3 as opposed to Extended 32Bit 888-8) and it looks OK but the roundel is really blocky.
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Re: WIP _ Mk10 Wellington

Postby Smoke2much » Wed Mar 01, 2006 3:43 pm

How do I do that? I guess you make a black (0,0,0) background for the BMP but as for the Z bias and only making certain colours transparent or opaque .....

This isn't covered in the idiots guide is it?

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Re: WIP _ Mk10 Wellington

Postby Felix/FFDS » Wed Mar 01, 2006 3:53 pm

Nope - but check the material names in the SDK.  I believe the material name should start with Z_ or something like that.
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